09-28-2017, 05:38 PM
Obviously things like being blind or deaf are out of the question but i doubt nanotrasen paid top dollar for these clones, there's gonna be some mutations
Give the chance for a random mutation at spawn
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09-28-2017, 05:38 PM
Obviously things like being blind or deaf are out of the question but i doubt nanotrasen paid top dollar for these clones, there's gonna be some mutations
09-28-2017, 05:40 PM
Why not make it a trait?
09-28-2017, 08:01 PM
(This post was last modified: 09-28-2017, 08:20 PM by poland spring.)
(09-28-2017, 05:40 PM)APARTHEID Wrote: Why not make it a trait? Actually that's perfect, just have it be a genetic trait thing that you can't lose, and also can't take robust genetics to compensate you could even split this into three traits, a costly one with a "good" or at least non-harmful power, a less expensive one that gives you whatever, and one that gives you back a point that gives you a bad mutation
09-28-2017, 08:27 PM
Features are fun, but being punished for literally no reason is dumb.
Trait, you're choosing to make your life terrible, and is therefore not a bad idea a potential feature.
09-28-2017, 08:33 PM
09-28-2017, 10:06 PM
Wasn't this an early trait? It was taken out because the station turned into X-men Station 13 where everyone who got crappy powers would suicide at roundstart while the rest would run around shooting psychic hulks with their laser eyes.
09-28-2017, 10:15 PM
Maybe make it only negative or neutral genes then?
09-29-2017, 10:27 AM
Maybe have it be 1 weak good trait and 1 weak bad trait
10-01-2017, 04:34 PM
For a dumb thought what if the good power trait was tied to an achievement.
EX-Maeen: Have 3 units of every radioactive chemical in your system. (The lame joke being that you're an "ex-man", because in all likelyhood you might be dead or severely mutated.) |
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