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Give the chance for a random mutation at spawn - Printable Version

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+--- Thread: Give the chance for a random mutation at spawn (/showthread.php?tid=9423)



Give the chance for a random mutation at spawn - poland spring - 09-28-2017

Obviously things like being blind or deaf are out of the question but i doubt nanotrasen paid top dollar for these clones, there's gonna be some mutations


RE: Give the chance for a random mutation at spawn - APARTHEID - 09-28-2017

Why not make it a trait?


RE: Give the chance for a random mutation at spawn - poland spring - 09-28-2017

(09-28-2017, 05:40 PM)APARTHEID Wrote: Why not make it a trait?

Actually that's perfect, just have it be a genetic trait thing that you can't lose, and also can't take robust genetics to compensate

you could even split this into three traits, a costly one with a "good" or at least non-harmful power, a less expensive one that gives you whatever, and one that gives you back a point that gives you a bad mutation


RE: Give the chance for a random mutation at spawn - Technature - 09-28-2017

Features are fun, but being punished for literally no reason is dumb.

Trait, you're choosing to make your life terrible, and is therefore not a bad idea a potential feature.


RE: Give the chance for a random mutation at spawn - Cyfarfod - 09-28-2017

(09-28-2017, 08:27 PM)Technature Wrote: Features are fun, but being punished for literally no reason is dumb.

Trait, you're choosing to make your life terrible, and is therefore not a bad idea a potential feature.



RE: Give the chance for a random mutation at spawn - Roomba - 09-28-2017

Wasn't this an early trait? It was taken out because the station turned into X-men Station 13 where everyone who got crappy powers would suicide at roundstart while the rest would run around shooting psychic hulks with their laser eyes.


RE: Give the chance for a random mutation at spawn - Technature - 09-28-2017

Maybe make it only negative or neutral genes then?


RE: Give the chance for a random mutation at spawn - Newtonsolo - 09-29-2017

Maybe have it be 1 weak good trait and 1 weak bad trait


RE: Give the chance for a random mutation at spawn - atomic1fire - 10-01-2017

For a dumb thought what if the good power trait was tied to an achievement.

EX-Maeen: Have 3 units of every radioactive chemical in your system. (The lame joke being that you're an "ex-man", because in all likelyhood you might be dead or severely mutated.)