09-18-2017, 07:21 AM
(This post was last modified: 12-16-2017, 11:48 AM by The Grim Sleeper. Edited 17 times in total.
Edit Reason: add patch
)
Assemblies with pipebombs
the new implementation works just like a beaker assembly: you add a pipebombFrame (so pipes, reagent, wires, but no detonator) to an existing Singaller/Igniter assembly and poof: a nifty looking Singaller/Igniter/pipebomb assembly
Also proximity/Igniter/pipebomb assemblies!
Also Timer/Igniter/pipebomb assemblies!
Setting off these assemblies results in the sound\weapons\armbomb.ogg. And after 3 seconds the bomb explodes (and you have hurtings).
Questions for the peeps:
None. Go and test this horribly maim eachother.
Status:
Current build fully tested (2017-12-16)
Code: Feedback/info would be much appreciated.
the new implementation works just like a beaker assembly: you add a pipebombFrame (so pipes, reagent, wires, but no detonator) to an existing Singaller/Igniter assembly and poof: a nifty looking Singaller/Igniter/pipebomb assembly
Also proximity/Igniter/pipebomb assemblies!
Also Timer/Igniter/pipebomb assemblies!
Setting off these assemblies results in the sound\weapons\armbomb.ogg. And after 3 seconds the bomb explodes (and you have hurtings).
Questions for the peeps:
None. Go and test this horribly maim eachother.
Status:
Current build fully tested (2017-12-16)
Code: Feedback/info would be much appreciated.