Posts: 105
Threads: 31
Joined: Mar 2016
BYOND Username: Marsbar
09-05-2017, 09:03 PM
(This post was last modified: 09-05-2017, 09:05 PM by Hikurac. Edited 2 times in total.)
Simple idea. Just have it where removing items from someone's pockets doesn't give any indication and it puts the removed item directly in your hand.
I'd like to emphasize on the "puts the removed item directly in your hand" part. TG has pickpocketing, but it's a bit useless, because although there's no indication, the pickpocketed item falls on the ground once removed, giving you away immediately.
Posts: 315
Threads: 16
Joined: Jun 2017
BYOND Username: Cyfarfod
09-05-2017, 09:26 PM
(This post was last modified: 09-05-2017, 09:26 PM by Cyfarfod. Edited 1 time in total.
Edit Reason: replaced device to say finagling
)
So, can you clarify? Do you mean the pickpocket gun, or some intent finagling, or what? Please elaborate!
Posts: 2,022
Threads: 68
Joined: Jun 2016
BYOND Username: NateTheSquid
Character Name: Nathan Dunkleman
they seem to just mean instead of the current taking other people's stuff system, make it this?
pickpocket gun is a thing for a reason, sadly it doesn't get used much cause 3 tc is too much and it's like mechanic only
Posts: 2,456
Threads: 113
Joined: Feb 2017
BYOND Username: Technature
Idea.
Pickpocketer. -2
You're really good at "borrowing" things. Taking things from others doesn't display text and only you can see the progress bar.
Posts: 156
Threads: 21
Joined: Aug 2017
BYOND Username: Crystalwarrior160
Posts: 257
Threads: 8
Joined: Mar 2016
BYOND Username: grumpchkin
I dunno, this just sounds like it will make people maim anyone who goes to an adjacent tile of them.
Maybe make the pickpocket gun cheaper and/or shove it in the random locked crates or somewhere in the debris field.
I just don't think it will contribute anything positive to the game.
Posts: 1,791
Threads: 135
Joined: Sep 2016
Honestly that's a pretty bad idea. What would be the purpose of the trait, aside from encouraging stealing and standing more than one tile away from other people?
Posts: 254
Threads: 34
Joined: Mar 2015
Posts: 156
Threads: 21
Joined: Aug 2017
BYOND Username: Crystalwarrior160
Yeah now that I think about it no traits should encourage general dickbaggery.
Posts: 1,498
Threads: 59
Joined: Apr 2016
BYOND Username: Superlagg
I already go into alert mode whenever someone moves up next to me, even if they just zipped by; brief contact is more than enough time for a queued-up click to sleepy/sting you into next week. I don't need another reason to flip the fuck out just cus someone touched me.
Posts: 5,708
Threads: 303
Joined: May 2014
I'm for this just being a thing, without a trait, provided it's only the pockets it works on and there's a fail chance that gives alert text.
Tbh, we're already jumpy when people get near us, so I don't see many people being that affected
Posts: 1,791
Threads: 135
Joined: Sep 2016
I disagree. It just gives people the opportunity to be discrete assholes and steal your shit and then run away. At least with lings and sleepy pens, you have a reaction time, and the people doing that to you are antags (ie. they have some legitimate reason to).
Posts: 2,456
Threads: 113
Joined: Feb 2017
BYOND Username: Technature
Maybe the trait should be changed so that it only happens when you steal something from pockets.
Though when I think about it I feel like it would be hilarious for someone to get stripped for "Seemingly" no reason whatsoever.
Or maybe make it -3?
Posts: 105
Threads: 31
Joined: Mar 2016
BYOND Username: Marsbar
09-06-2017, 05:56 PM
(This post was last modified: 09-06-2017, 06:01 PM by Hikurac. Edited 3 times in total.)
To clarify, what I mean is that when you remove an item from someone's pockets, it won't display any indication for the one being pickpocketed. Preferably, it would also immediately stick the removed item in your hand, rather than it falling on the ground.
(09-06-2017, 08:18 AM)Frank_Stein Wrote: I'm for this just being a thing, without a trait, provided it's only the pockets it works on and there's a fail chance that gives alert text.
Tbh, we're already jumpy when people get near us, so I don't see many people being that affected
I don't know if adding an RNG element would be a good idea. People simply wouldn't use it, unless the failure rate was awfully low.
Posts: 395
Threads: 26
Joined: Nov 2016
BYOND Username: Maegor
(09-06-2017, 05:56 PM)Hikurac Wrote: To clarify, what I mean is that when you remove an item from someone's pockets, it won't display any indication for the one being pickpocketed. Preferably, it would also immediately stick the removed item in your hand, rather than it falling on the ground.
I don't know if adding an RNG element would be a good idea. People simply wouldn't use it, unless the failure rate was awfully low.
So even more annoying and gives even more reason for people to be assholes
|