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BYOND Username: Calebc789
An option for getting weapons, this suggestion involves adding yet another new trader in the form of Ivan Gunrunikov (thanks luigithirty), either accessible as a normal trader that occasionally (or rarely) appears, or a trader who is always there but is only accessible if you emag the QM console.
The idea is that Gunrunikov will sell a random selection of just about any gun available in the gooncode plus the ammunition for them in non-cardlocked crates, even ones that rarely if ever show up. Even the BFG 9000 is a rare buy option... if you are willing to fork over 50,000 credits or more. Each the guns usually has a high price (I imagine the lowest being around 5000 credits), while the ammunition will be 50%/75% lower in price than the gun itself.
How does this sound?
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BYOND Username: NateTheSquid
Character Name: Nathan Dunkleman
i want to put a bfg 9000 into a mechcomp tripwire trap so yes
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While that's a nice name and all, if there's any gun-related trader then it's gotta be named Mport.
Funs aside, something like this would never be in credits. The value of the credit is practically an in-joke.
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BYOND Username: medsal15
(08-30-2017, 04:13 AM)Vitatroll Wrote: While that's a nice name and all, if there's any gun-related trader then it's gotta be named Mport.
Funs aside, something like this would never be in credits. The value of the credit is practically an in-joke.
Aside of QM, and the random coffee drinker, nobody uses credits.
And QM gets reach way too easily once you get them a gold bar, so 50k credits is nothing after that.
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BYOND Username: Superlagg
Maybe tie this in with the spythief scavenger hunt thing, where the market guys accept stolen goods for wicked weaponry.
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WTT: laser rifle for 2 active zombies or space bears. PM me @preownedbutts82 for more details!
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BYOND Username: Zewaka
Character Name: Shitty Bill Jr.
08-30-2017, 08:55 AM
(This post was last modified: 08-30-2017, 08:55 AM by ZeWaka. Edited 1 time in total.)
i like but yeah credit balancing is a big issue blocking this
I would have to nerf and balance things across the board
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08-30-2017, 04:22 PM
(This post was last modified: 08-30-2017, 04:23 PM by APARTHEID. Edited 2 times in total.)
(08-30-2017, 08:55 AM)ZeWaka Wrote: i like but yeah credit balancing is a big issue blocking this
I would have to nerf and balance things across the board
Why not use the spy_thief code in conjunction with QM shipping to have the merchant ask for things that are... a bit hard to acquire?
Have one credit-based option, while more exotic items require a few more difficult things that have to be shipped in a crate. There's no reason why something as piddly as like a .22 can't be bought on credits alone.
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For a dumb balance suggestion, what if cheaper guns bought from the guy had a slight risk of being duds.
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BYOND Username: Luigi Thirty
You can already get .22 bullets from a hacked manufacturer, why can’t a crooked QM pay an outrageous sum for a .22 pistol, too?
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BYOND Username: Cyfarfod
(09-04-2017, 11:11 AM)atomic1fire Wrote: For a dumb balance suggestion, what if cheaper guns bought from the guy had a slight risk of being duds.
If we do it that way, the merchant should probably be named Boris the Blade.
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BYOND Username: PH77SER
(09-04-2017, 11:11 AM)atomic1fire Wrote: For a dumb balance suggestion, what if cheaper guns bought from the guy had a slight risk of being duds.
revolvers bought have a 10% chance of being clownvolvers
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BYOND Username: Superlagg
(09-04-2017, 11:54 AM)LuigiThirty Wrote: You can already get .22 bullets from a hacked manufacturer, why can’t a crooked QM pay an outrageous sum for a .22 pistol, too?
Maybe the pistol isn't silenced. Or maybe it has a loudener. The whole station can hear you bouncing lead off the clown.
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BYOND Username: Luigi Thirty
09-05-2017, 08:14 PM
(This post was last modified: 09-05-2017, 08:14 PM by LuigiThirty. Edited 2 times in total.)
You should definitely be able to buy a loudener for your guns. It temporarily deafens you and anyone too close (unless they’re wearing those Engineering earmuffs) but also makes the gunshot audible throughout the station.
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BYOND Username: babayetu83
Character Name: Discount Dan, Benjamin Sisko
(09-05-2017, 08:14 PM)LuigiThirty Wrote: You should definitely be able to buy a loudener for your guns. It temporarily deafens you and anyone too close (unless they’re wearing those Engineering earmuffs) but also makes the gunshot audible throughout the station.
a++++++++++++++ idea
id love to hear someone scream and get plugged with bullets from across the map