06-25-2017, 06:35 PM
thank you
teach me how to map please
|
06-25-2017, 06:35 PM
thank you
06-26-2017, 01:46 AM
I dunno if I can do that, but i do have some helpful tips.
First: Open up a finished map, so you can see how they're put together. Second: Turn off the area layer, so you can actually get at the objects and turfs. Third: Change your click behavior, because you almost always want to be adding a thing! Now you can muss around with an already established map and get a feel for how the editor works, with lots of existing material to reference.
06-26-2017, 06:01 AM
From Gannets' second picture there, you can also select "nudge as pixels" which will supposedly make it so the Nudge commands will use pixel_x/pixel_y instead of step_x/step_y (using the latter breaks movement a bit and is bad) but I've found that a bit hit-or-miss at times.
06-26-2017, 08:43 AM
Thank you
07-08-2017, 02:24 AM
Was going to open another thread, but I feel this general thread would be good as a Q&A type thing.
I'm just testing a very simple 10x10 simulated room. I'm essentially doing the scrub testing: Checking if the room is powered, if the supernorn walls auto change, if the doors are working with proper ID, if the spawn is working, etc. How do you get a map to compile and run? Let's forget all the rookie mistakes i'm making with my current testroom, let's say I just booted up cogmap2.dmm from dream-maker and I hit run. It seems to autocompile but it's also in "safe mode" which I have to hit yes to allow it to read scripts. Once it does that however, a new window pops up which is the game window (It will say the RND "Moon colony 51" or w/e) , and then immediately disconnect. I have a feeling it's down to the fact that I am not running it as an admin. Something something change a .txt file, I remember reading it on reddit, but my mind fails me. I am currently using the most recent fork which was done by Haine a month ago as a fix for byond 511.
07-08-2017, 08:09 AM
I've never had much luck running from DM. Compile in there with ctrl+k then host yr compiled build with Dream Daemon to avoid script rubbish!
07-08-2017, 10:31 AM
Run with Dream Daemon, and make sure it's set to trusted mode not safe mode.
04-14-2018, 05:42 PM
Is there a good guide for working with Dream maker? I had a map plan I was working on, and I think I'm ready to actually start trying to build it, but don't have a good idea how to use the program.
04-14-2018, 11:53 PM
Not that I know of? Other than what's in this thread.
Learning to map isn't too difficult, you mostly want to be creating a new map file, then painting your turfs from the object panel to the left.
04-15-2018, 07:13 AM
mapping is, in general, more intuitive than playing
04-18-2018, 10:04 PM
(04-14-2018, 11:53 PM)Gannets Wrote: Not that I know of? Other than what's in this thread. You know, I don't know what it was, but after redownloading the codebase and trying again I stopped running into the issues I was having before and was able to get it where I can mess with the map
12-14-2018, 09:13 AM
interesting
12-14-2018, 02:11 PM
When working on Butterfly I got hung up on wiring and piping. Just place them first?
|
« Next Oldest | Next Newest »
|