06-09-2017, 05:11 PM
Give puking a 0.0001% chance to puke up a lung
Ideas of questionable quality
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06-09-2017, 05:11 PM
Give puking a 0.0001% chance to puke up a lung
06-09-2017, 05:20 PM
06-09-2017, 06:26 PM
06-09-2017, 08:15 PM
06-09-2017, 08:19 PM
(06-09-2017, 08:15 PM)Wraithcraft Wrote:(06-09-2017, 06:26 PM)HydroFloric Wrote:(06-09-2017, 05:20 PM)Arborinus Wrote: Let people late-join as cyborgs.Yes this right now also as AI if there was none at roundstart. i had this a while ago but i think an admin turned it on mid round, just make it a thing
06-10-2017, 09:13 AM
(06-09-2017, 08:19 PM)NateTheSquid Wrote:BUT!(06-09-2017, 08:15 PM)Wraithcraft Wrote:(06-09-2017, 06:26 PM)HydroFloric Wrote:(06-09-2017, 05:20 PM)Arborinus Wrote: Let people late-join as cyborgs.Yes this right now make late-joining AI start in the shuttle like everyone else.
06-11-2017, 02:56 PM
ive been exploring colonial marines a bit lately my friends, and my eyes alighted on one particular item that looked just delightful
the light replacer! it holds 50 light tubes, and all you have to do it smack a light fixture with it and it automatically yanks out the broken light and pops in the new one. much quicker and more efficient than lugging around boxes of light tubes, and also a perfect light repair tool for constructengiborgs
06-11-2017, 03:24 PM
if you're a ghost and you fart on someone on fire it should have a small chance of reducing the fire slightly
06-11-2017, 06:35 PM
(This post was last modified: 06-11-2017, 06:36 PM by Dr Zoidcrab. Edited 1 time in total.)
New flamethrower mode, glob. Fires a heated glob of whatever reagent is in the tank, which ignites (possibly) when it hits something.
06-11-2017, 06:59 PM
(06-11-2017, 06:35 PM)Dr Zoidcrab Wrote: New flamethrower mode, glob. Fires a heated glob of whatever reagent is in the tank, which ignites (possibly) when it hits something. Sounds like it'd work better as a chemical, some kind of partial solidifying chem. Globs can be carefully collected sometimes and stored
06-11-2017, 07:45 PM
Sounds like it would make making a metal-foam flamer easier. I like it
06-11-2017, 08:52 PM
Sounds like a rather advanced ability to give to a makeshift flamer. I would just add a separate item that launches explosive canisters of whatever chemicals are inside.
06-12-2017, 10:41 AM
Add a few stacks of floor tiles to the various storage units around the station on cog1 and cog2, it'll make life far less annoying for ghost drones trying to fix shit.
06-12-2017, 11:19 AM
Port-a-Crates: Like the port-a-puke but with crates instead of guts/puking. Just stuff some materials inside. QM only.
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