06-02-2017, 12:30 PM
(This post was last modified: 06-02-2017, 12:33 PM by Frank_Stein. Edited 1 time in total.)
An idea I had to make yourself being cuffed not as useless:
Allow a cuffed player to perform regular actions while cuffed, but add a time delay of about 5 seconds on everything while they struggle with their restraints.
Wanna heal yourself? Spend 5 seconds picking up a patch, and another 5 applying it
Antag dropped their gun? 5 seconds to pick it up, another 5 to shoot
Moving will cancel the action, and you still need to resist to remove the cuffs themselves.
In theory, you can now save yourself from certain situations you were helpless in before, but it's still better to find a quiet spot to remove them when you can. For example, spending 10 seconds to put on a mask in an airless room as opposed to hoping you won't passout spending the 45 seconds to take them off.
Security officers shouldn't have to worry, since they can just drag and shove the person to cancel their actions, and they'll have ample time to react.
Allow a cuffed player to perform regular actions while cuffed, but add a time delay of about 5 seconds on everything while they struggle with their restraints.
Wanna heal yourself? Spend 5 seconds picking up a patch, and another 5 applying it
Antag dropped their gun? 5 seconds to pick it up, another 5 to shoot
Moving will cancel the action, and you still need to resist to remove the cuffs themselves.
In theory, you can now save yourself from certain situations you were helpless in before, but it's still better to find a quiet spot to remove them when you can. For example, spending 10 seconds to put on a mask in an airless room as opposed to hoping you won't passout spending the 45 seconds to take them off.
Security officers shouldn't have to worry, since they can just drag and shove the person to cancel their actions, and they'll have ample time to react.