Gonna work on some of the sprites tonight.
Not much as changed since the OP which is good!
Some notable balancing / suggestions:
Brobocop
- The internalized siren and sound synthesiser can be rolled into one (i.e: The siren is a setting on the sound synthesiser) Remember that this patch is to deal with borg item bloat along with new fancy robo equipment.
- The FUN baton was originally called a Wifflebat. So if ye require a sprite for that, I may just design it off a foam wifflebat, due to its lack of damage.
https://images-na.ssl-images-amazon.com/...FbiVCL.jpg.
What is the current rate of stamina loss on this thing? I'd actually may recommend removing the stamina damage altogether, and upping the disarm chance to 2/10. This is meant to be a nigh useless "I'M HELPING" kind of weapon, giving it stamina damage may bring this module into realms of human harm that i'd rather not cross.
- Are the ducktape handcuffs easier to break out of than cuffs? They are meant to be a stop over for actual cuffs. This is minor however.
Mining
- I love the barcoder idea. It might be a better idea to call this module "Resource", as it falls into both Mining and QM?
- A cargo porter, hold up.. 12 crates!? Do you know how much havoc that could create if you're smart? It was only meant for
one crate. Crates can hold
infinite amount of items. The purpose of the cargo porter was for storage but also search and rescue, recovering spaced victims. 12 crates is overkill in the worse possible way.
- Following on from that, the crate storage sprite makes much more sense when it's just one crate.
Civilian
- The large satchel needs to be limited to items flagged as
small otherwise we'll get a case of the wario on our hands with borgs stealing
everything. Its purpose was to combine the cleaning aspect + the produce satchel aspect. You could say that the cargo port is like this, but it's limited to the fact that it needs to deploy the crate beforehand, while with the satchel you could do it instantly.
Engineering
- Can be rolled into just engineering instead of the longwinded name.
- What are the mesons like on this thing? Do they even function anymore?
Medical
- This may have been buried under the 20 something pages of this thread but I recommended upping the depletion rate of using the brute/burn infinite patches the borg starts out with. That OR reduce the rate at which they can be applied, some form of cooldown would probably be good. Or both? Reasoning behind this is to encourage the medical borg to use its tools more strategically, rather than SPAM PATCHES, LIVE HUMAN.
- How does the clone scanner / limb replacer function
exactly? I need to know how to sprite it.
I hope i'm not being too negative, these are a very minor gripes in comparison to the bigger picture (the bigger picture being a masterpiece), but it's something that would be better to noticed now, rather than later when it patched and we have an angry horde of players pointing the fingers in our direction.