05-17-2017, 01:33 PM
Rebalance Robotic Modules + tools
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05-17-2017, 03:51 PM
(05-17-2017, 01:33 PM)amaranthineApocalypse Wrote:"MEDBORG S.H.I.T IS EATING PEOPLE IN THE BAR!!!"(05-17-2017, 12:27 PM)HydroFloric Wrote: Portable corpse mulcher
05-18-2017, 12:07 PM
(05-17-2017, 11:32 AM)amaranthineApocalypse Wrote: Okay so, i was hit with a flash of inspiration for a thing while i was coding. The way the cloning scanners (and other medical equipment) on TG work is you walk or move someone over the open scanner then click it to open/close. That way players that cant grab stuff like borgs can still use it.
05-19-2017, 05:26 AM
(This post was last modified: 05-19-2017, 07:15 AM by amaranthineApocalypse. Edited 1 time in total.)
Okay so Mordent taught me how to not be absolutely godawful at git yesterday, so i now have a github branch open with the bugfixes!
https://github.com/amaranthineApocalypse...org-rework Feel free to download, compile and take a look around. Please bear in mind that recent versions of byond detest the 510 build and so will cause infinite runtimes when compiled and run. Currently i am using 511.1359 which seems to work just fine DL Link: https://secure.byond.com/download/build/..._byond.zip
05-19-2017, 06:50 AM
There's a way to not be godawful at git? I thought that was just an inherent feature of the git toolset.
05-19-2017, 07:06 AM
05-19-2017, 12:54 PM
BING BONG. Mining borgs need a barcode printer so they can act as a QM.
05-23-2017, 08:17 AM
(This post was last modified: 05-23-2017, 09:11 AM by amaranthineApocalypse. Edited 1 time in total.)
Apparently, click + drag compatible ovens and mixers survived the codestorm, however sinks and deep fryers need this functionality added.
I'm going to give kitchen borgs a cooking multitool with a knife/fork/spoon/rolling pin/anything i've missed, and some sort of item that allows them to do a pseudo-combine-in-hand so that they can be proper chefs. Once these are done, that should be the civborg finished EDIT: Apparently you can load things from anywhere so long as you can see the oven. Hooray for poltergeist cooking
05-23-2017, 09:20 AM
(This post was last modified: 05-23-2017, 09:21 AM by atamusvaleo. Edited 1 time in total.)
(05-18-2017, 12:07 PM)Dr Zoidcrab Wrote:(05-17-2017, 11:32 AM)amaranthineApocalypse Wrote: Words. I love this; however, it would require respriting any devices using this method. Although, that is not a criticism just pointing out the obvious.
05-26-2017, 01:18 PM
(This post was last modified: 05-26-2017, 01:56 PM by amaranthineApocalypse. Edited 1 time in total.
Edit Reason: forgot barcode printer
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Okay so, this is mostly for my own benefit, but i'm going to make a list of what still remains to be done here:
05-26-2017, 04:26 PM
Brobot magic pen is done.
05-26-2017, 05:29 PM
05-27-2017, 07:17 AM
(05-26-2017, 01:18 PM)amaranthineApocalypse Wrote: Okay so, this is mostly for my own benefit, but i'm going to make a list of what still remains to be done here: Stay safe from any code storms, we're counting on you
05-27-2017, 02:33 PM
(This post was last modified: 05-27-2017, 02:33 PM by amaranthineApocalypse. Edited 1 time in total.)
There was a thunderstorm today.
Nothing of note happened during it. The borg barcode scanner is finished Also the borg taperecorder can now no longer eject it's tape.
05-29-2017, 04:40 PM
After being informed of a rather easy way to do it, both the ore refiner and the the portable oven now exist and are functional.
I've decided against the kitchen multitool since only three of the implements are actually needed for cooking as far as i can tell and one of them would be incredibly awkward to do. The problem with the cargoporter readout is now fixed. Noah has reminded me that i need to create a siren for the brobot, but that should be piss easy I still need to finish the borg clonescan/limbreplacer thing. And i need to start applying sprites to everything. But essentially? The code for this is almost completely done. |
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