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If a Changeling eats another Changeling, the eating Changeling should get all the DNA points that the eaten Changeling had.
There should be a leash for the Seals/Walrus/George/Jones/Remy/Owls.
The Seals should be able to do tricks with the beach ball. That would be precious.
Shocked doors should do less damage. Hate being knocked down to yellow because someone shocked arrival doors. They should be like stun batons.
Food that would give you food poisoning should give a warning when examined before (something like, "Something doesn't seem right about this...").
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New traitor item: Radar Transparency Device, basically identical to the one from Deus Ex:
Quote:"Radar-absorbant resin augments epithelial; microprojection units distort
agent's visual signature. Provides highly effective concealment from automated
detection systems -- bots, cameras, turrets."
When activated, the AI and cyborgs would not be able to see you. Also, other bots wouldn't be able to detect you (eg. beepsky, medibot, etc). It'd fit in your pocket, like the cloaking device used to. Would cost the same as the cloaking device, preferably.
Basically acts as a robot counterpart to the cloaking device.
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Karakoran Wrote:If a Changeling eats another Changeling, the eating Changeling should get all the DNA points that the eaten Changeling had.
This already happens! Go through the trouble of putting down another changeling and you'll see that this is true and already in the code.
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Karakoran Wrote:Shocked doors should do less damage. Hate being knocked down to yellow because someone shocked arrival doors. They should be like stun batons.
Food that would give you food poisoning should give a warning when examined before (something like, "Something doesn't seem right about this...").
shocked doors do a bunch of damage because if they didn't, any assistant on the station could go around ghetto hacking all the least used airlocks on the station (relatively) quickly until they got it right and then steal all of the things from security/engineering/the bridge/research/eva. the damage at least forces people to go find gloves first
also there's already a warning that you might be about to get food poisoning: the food is in the bar
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Shocked doors don't even do that much damage, it's 20-25 or so at most. I never bother finding gloves anymore, I just accept that there's a 50/50 chance my first attempt at hacking is going to fail and consign me to laying on the ground for a couple minutes.
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Coolguye Wrote:Shocked doors don't even do that much damage, it's 20-25 or so at most. I never bother finding gloves anymore, I just accept that there's a 50/50 chance my first attempt at hacking is going to fail and consign me to laying on the ground for a couple minutes.
is there not a random chance to get chainshocked and put into crit now? genuine question, my memory is really fucked up
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CaptainBravo Wrote:Coolguye Wrote:Shocked doors don't even do that much damage, it's 20-25 or so at most. I never bother finding gloves anymore, I just accept that there's a 50/50 chance my first attempt at hacking is going to fail and consign me to laying on the ground for a couple minutes.
is there not a random chance to get chainshocked and put into crit now? genuine question, my memory is really fucked up
Yeah I think it is still possible to be chainshocked trying to use a multitool without wearing gloves.
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Chainshocking basically doesn't happen if you quickly close the hacking interface after you get nailed the first time. I've been not only shocked into crit, but shocked straight to dead before, but ever since I started closing the hacking interface the second I perceive being shocked, I've never, ever been shocked more than once by a door.
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Oh wow I never knew that trick, thats cool
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AI should be able to see people's health similar to the medgoggles in medbay. just a real quick thought while I was playing AI so it's easier for him to know if someone's KO'd/dead/whatever.
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For traitors, how about an item that acts as a one-use AI Freeform, uploading whatever you put into it then destroying itself? Could be nice as a backup, and if the cost isn't TOO low, it wouldn't really interfere with the other modules.
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Weavel Wrote:For traitors, how about an item that acts as a one-use AI Freeform, uploading whatever you put into it then destroying itself? Could be nice as a backup, and if the cost isn't TOO low, it wouldn't really interfere with the other modules.
Woe the traitor who mispelled a few words and the Ai ignores the law, leaving him with no chance to fix it.
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FrontlineAcrobat4 Wrote:Woe the traitor who mispelled a few words and the Ai ignores the law, leaving him with no chance to fix it.
"Upload complete. The AI's laws have been modified."
Pubbie Trumplord says; "AI state laws"
ShitOS says; "Pubbie Trumplord is the Catpain, regardless of current rank on station."
Pubbie Trumplord says; "AI call the shuttle"
"ALERT: Catpain is not a recognized rank"
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Right how about this:
A floor-mounted Shrink Ray for the artifact lab.
- when shot at an artifact, it makes it pocket portable
- portable artifacts lose a big chunk of their effectiveness
- can be hacked for fun times
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