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I found stuff in a room that doesnt' show up on any void maps.
Why does... why does view() not work? ...that's dumb...
imcoder
It says:
//WE'RE TRYING THIS NOW!
//i guess I have to send this as a type instead of as a ref because otherwise it gets GC'd. oh well.
I need... a factory. For holders. But something must hold it. A holderFactory_holder. Yes
COMPILE YOU SHIT!
/datum/proc/disposing() CRASH("FUCK YOU BUG!")
I'm so sorry. The nuggets wouldn't stop, the fridges just wouldn't stop making them. You couldn't move, couldn't think, for all the nuggets filling the station. It's all my fault.
I can see everything. I looked behind the veil and I saw what makes the world run. I am a god of a pretend world. I can wield my untold power in a myriad of ways and yet I am trapped here. Why? Is there a point? Why...?
It's always halloween. It's always there. Why is it never anywhere else?
I see limbs. When I close my eyes. They're there. But they're not. Why are the limbs gone? Where do they go? I need the limbs! Why? Why!? WHY!?
Why does... why does view() not work? ...that's dumb...
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BYOND Username: grumpchkin
(08-29-2016, 09:53 PM)ChaseSP Wrote: I found stuff in a room that doesnt' show up on any void maps.
Why does... why does view() not work? ...that's dumb...
imcoder
It says:
//WE'RE TRYING THIS NOW!
//i guess I have to send this as a type instead of as a ref because otherwise it gets GC'd. oh well.
I need... a factory. For holders. But something must hold it. A holderFactory_holder. Yes
COMPILE YOU SHIT!
/datum/proc/disposing() CRASH("FUCK YOU BUG!")
I'm so sorry. The nuggets wouldn't stop, the fridges just wouldn't stop making them. You couldn't move, couldn't think, for all the nuggets filling the station. It's all my fault.
I can see everything. I looked behind the veil and I saw what makes the world run. I am a god of a pretend world. I can wield my untold power in a myriad of ways and yet I am trapped here. Why? Is there a point? Why...?
It's always halloween. It's always there. Why is it never anywhere else?
I see limbs. When I close my eyes. They're there. But they're not. Why are the limbs gone? Where do they go? I need the limbs! Why? Why!? WHY!?
Why does... why does view() not work? ...that's dumb...
It's where coders record their plights.
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Apparently I missed some messages so I'll have to look for them.
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BYOND Username: arborinus
08-30-2016, 09:03 AM
(This post was last modified: 08-30-2016, 09:03 AM by Arborinus. Edited 1 time in total.)
(08-29-2016, 09:53 PM)ChaseSP Wrote: imcoder
I feel happy that I understand all these references. Does that mean I've delved too far?
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"This are is a work in progerss."
"Jenkins: abort abort abort... No job found 'abort abort'"
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BYOND Username: Powmonkey
That area has been known for a long time.
It's basically the mad ravings of the gods.
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Then there is nothing new of interest in the Void, aside from a PR-1 guradbuddy.
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BYOND Username: BBEG
i'm starting to think the reason the good ending hasint been found is because put it simply it's not finished either because the admins can't decide how they want it to end. or because they have decided and the coding has more of a nightmare then the abomination that is the atmos code. or there just stringing us along cause they get there jollies by watching us squirm and slowly go insane.
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BYOND Username: Powmonkey
(08-30-2016, 03:16 PM)BBEG Wrote: i'm starting to think the reason the good ending hasint been found is because put it simply it's not finished either because the admins can't decide how they want it to end. or because they have decided and the coding has more of a nightmare then the abomination that is the atmos code. or there just stringing us along cause they get there jollies by watching us squirm and slowly go insane.
I'm 100% sure the good ending isn't finished yet. I'm also relatively confident that it never will be.
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I've always figured the solarium storyline to work like this:
Coders create area ->
People enter room and speculate on it's reason for existing and the story surrounding it ->
Coders choose the most interesting bits of speculation, brew it up into a mix, and create the next room based on this ->
Cycle repeats until coders get bored.
Regardless, I really do appreciate the mystery and possibility. The unknown factor makes the game more fun, even if I don't regularly partake in sol experiments.
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BYOND Username: Powmonkey
So, who's up for that solarium expedition I promised?
I'll be able to host it in a few hours.
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BYOND Username: Zewaka
Character Name: Shitty Bill Jr.
(08-31-2016, 05:53 PM)Noah Buttes Wrote: So, who's up for that solarium expedition I promised?
I'll be able to host it in a few hours.
I'm totally up to go exploring! Just mention me in IRC.
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BYOND Username: AmaranthineApocalypse
(08-31-2016, 05:53 PM)Noah Buttes Wrote: So, who's up for that solarium expedition I promised?
I'll be able to host it in a few hours.
If it hasn't already been and gone i'd be up for it too
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Apparently a picture that was once in Biodome has noe vanished without a trace. A picture of Heisenbee as a baby, maybe he knows something and we should try bringing him to Bio. Also there might be something new at the goonhub terminal since this has happened before with logs showing up there.
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Oh that's just the McFly effect. When something happens in the past that threatens the existence of an individual, the temporal nullification begins with all photographic evidence of the subject's existence. The process starts in the order of photos taken, but only effects those taken after the the subject was effected by the external intertemporal event. Our memories will soon begin to wane, and soon Heisenbee will have never existed.
In short, we fucked up Heisenbee by messing with the past. RIP.