01-07-2018, 02:54 AM
(This post was last modified: 01-08-2018, 11:07 PM by Technature. Edited 4 times in total.)
Jack Jackson (1)
You decide to make your way to the nearest solar array to set it up.
...uh...is this a new model? You're pretty sure you have no idea what you're doing.
Oh well. Let's push some buttons! What's the worst that could happen?
...............
How the hell is power produce below 0?
The power supply for the station will last roughly five minutes less than it should.
Irene Minicine (2)
You take out a box of helmets, telling people about the importance of skateboarding safety. Sadly, they don't seem to be selling very well.
Jerk-Op #5 (4)
With no Telecrystals left, the radio is little more than a paperweight. An explosive paperweight, but a paperweight none the less. You activate its self-destruct feature and place it near the sending and receiving conveyor belt openings.
The ever pleasant sound of a minor explosion...escapes. Cause there's no air. You didn't hear a thing. You definitely SAW something though.
You and #4 head in past the wreckage.
KRAKEN (N/A)
You decide the QM will be able to solve this problem.
You send a request through your PDA system. Now you just need to wait and the problem will solve itself.
Beelzebub (3)
You check the microwave to see if there's anything in it.
Seems like there's an uncooked meatball.
Do ferrets like meatballs?
Jerk-Op #4 (N/A)
You watch your fellow op toss his radio at the nearby wall and blow it up. With everything going according to plan, the two of you set foot on the station.
Mr. Mc Buffer Nerd Bullier Warcleans (N/A)
You go into medbay after stuffing the cleaner full of the bartenders special mix and go to town on the place. (Previous role result, 2). All of medbay is covered in......ants?
You're pretty sure the bartender lied to you. On several levels. What do you even pay him for? Frustratingly enough, the medbay personnel seem just as amused as you. With little happening on the station, security has been called to talk about things. Sounds like a ticket is gonna be handed out.
Security Risk: Blue. Reason: Being an annoying shit. Reported by: Medbay Staff.
Manne Love (N/A)
You decide it's time to launder some money. Literally. You take your money and head over to the washing machines to make them nice and clean.
You reach the washing machines near the Staff Assistant lounge, passing by the clown trying to catch the ferret, and proceed to turn on...wait a sec...
.........
.........
...yup. That is indeed happening.
You turn on the washing machine.
Montgommery Scott (6)
You stare blankly at your computer screen, trying to figure out a way to justify knowing John Warcleans was going to cause trouble for medbay, but can't think of anything in particular that would work. You decide to leave that out of your post. No one likes a power gamer, after all. You're pretty sure you did see him at some point though, and use that as a possible justification to follow him to medbay to see what he's doing and potentially cause some conflict.
You follow the janitor towards medbay, wondering what he's doing when you see a random pill sitting on the floor in the waiting room.
I mean fuck, now you have to eat it.
.........HOLY SHIT!
EVERYTHING IS SO CLEAR!
THIS IS SO AMAZING!
HOLY SHIT!
You apparently are tripping balls. Based on your medical expertise, this appears to be the legendary super meth, a type of meth thought to only exist in legend, hence it being...uh...legendary.
BEEP-BOOP (4)
While mixing your medical chemicals, you peer out the window to try to identify the strange sight outside the Science/Medical receiving and shipping room.
The wall you're looking at suddenly implodes towards the windows. After the rubble clears out, two unidentifiable people step onto the station.
You're not sure who they could be, but you don't think they mean anything positive for the station.
Everyone in Medbay and Science (John Warcleans, Montgommery Scott, BEEP-BOOP)
You hear something coming from the shipping/receiving room nearby. Was that a bomb?
You decide to make your way to the nearest solar array to set it up.
...uh...is this a new model? You're pretty sure you have no idea what you're doing.
Oh well. Let's push some buttons! What's the worst that could happen?
...............
How the hell is power produce below 0?
The power supply for the station will last roughly five minutes less than it should.
Irene Minicine (2)
You take out a box of helmets, telling people about the importance of skateboarding safety. Sadly, they don't seem to be selling very well.
Jerk-Op #5 (4)
With no Telecrystals left, the radio is little more than a paperweight. An explosive paperweight, but a paperweight none the less. You activate its self-destruct feature and place it near the sending and receiving conveyor belt openings.
The ever pleasant sound of a minor explosion...escapes. Cause there's no air. You didn't hear a thing. You definitely SAW something though.
You and #4 head in past the wreckage.
KRAKEN (N/A)
You decide the QM will be able to solve this problem.
You send a request through your PDA system. Now you just need to wait and the problem will solve itself.
Beelzebub (3)
You check the microwave to see if there's anything in it.
Seems like there's an uncooked meatball.
Do ferrets like meatballs?
Jerk-Op #4 (N/A)
You watch your fellow op toss his radio at the nearby wall and blow it up. With everything going according to plan, the two of you set foot on the station.
Mr. Mc Buffer Nerd Bullier Warcleans (N/A)
You go into medbay after stuffing the cleaner full of the bartenders special mix and go to town on the place. (Previous role result, 2). All of medbay is covered in......ants?
You're pretty sure the bartender lied to you. On several levels. What do you even pay him for? Frustratingly enough, the medbay personnel seem just as amused as you. With little happening on the station, security has been called to talk about things. Sounds like a ticket is gonna be handed out.
Security Risk: Blue. Reason: Being an annoying shit. Reported by: Medbay Staff.
Manne Love (N/A)
You decide it's time to launder some money. Literally. You take your money and head over to the washing machines to make them nice and clean.
You reach the washing machines near the Staff Assistant lounge, passing by the clown trying to catch the ferret, and proceed to turn on...wait a sec...
.........
.........
...yup. That is indeed happening.
You turn on the washing machine.
Montgommery Scott (6)
You stare blankly at your computer screen, trying to figure out a way to justify knowing John Warcleans was going to cause trouble for medbay, but can't think of anything in particular that would work. You decide to leave that out of your post. No one likes a power gamer, after all. You're pretty sure you did see him at some point though, and use that as a possible justification to follow him to medbay to see what he's doing and potentially cause some conflict.
You follow the janitor towards medbay, wondering what he's doing when you see a random pill sitting on the floor in the waiting room.
I mean fuck, now you have to eat it.
.........HOLY SHIT!
EVERYTHING IS SO CLEAR!
THIS IS SO AMAZING!
HOLY SHIT!
You apparently are tripping balls. Based on your medical expertise, this appears to be the legendary super meth, a type of meth thought to only exist in legend, hence it being...uh...legendary.
BEEP-BOOP (4)
While mixing your medical chemicals, you peer out the window to try to identify the strange sight outside the Science/Medical receiving and shipping room.
The wall you're looking at suddenly implodes towards the windows. After the rubble clears out, two unidentifiable people step onto the station.
You're not sure who they could be, but you don't think they mean anything positive for the station.
Everyone in Medbay and Science (John Warcleans, Montgommery Scott, BEEP-BOOP)
You hear something coming from the shipping/receiving room nearby. Was that a bomb?