(02-14-2026, 12:51 PM)Lord_earthfire Wrote: And i think we should stay as far away as possible from that self-servicing tiderhell.
I do agree that doctors over the years been feeling obsolete. <BUT>
At the same time we need ways for staffies to resusitate eachother/revive eachother/heal eachother in case all doctors kick the dang bucket.
And since classic loves bombing medbay....
And RP's doctor count has been severely low lately.
I do think this change is GOOD, but I want "alternatives that just aren't as good."
So if someone dies, they can still be revived within a minute using XYZ, but they will have suffered MAJOR BRAIN DAMAGE for one.
And will have a maximum health/stamina penalty on top of things. They are alive and won't rot.. but they aren't the same.
This is the stuff I want to see next to the medbay changes, because I want two methodes in the game for doctoring.
1: Lazy , fast and cheap, but with a lot of downsides.
2: Intense, long, diffuclt but perfectly heals someone/fixes someone.
Like if an organ fails the doctor can give them medicine but they have to keep giving that medicine to keep it going.
But replacing it is much better, but that requires surgery.
That's the stuff I want to see. Even for Brute/Burn/Tox/Oxy damage.
I want to see the stuff staffy's can do to just be: "Stablize and keep going." But only doctors will fully be able to fix it in medbay.
This is of course heavily off topic, but the cheap fixing would also be good for Low pops. Sure no one will be at 100% on low pop, but atleast they won't be out of the round completely.