Posts: 5,717
Threads: 303
Joined: May 2014
Product Promoter. You get a couple boxes full of some item, with the goal of getting the crewmen interested in buying it on the station. Maybe it's some free samples of soda, or a set of deluxe steak knives.
Posts: 360
Threads: 61
Joined: Jul 2014
Simple. Construction worker. Starts with everything they do on the new construction mode. Except... broken versions of all their guns. Like a broken version of the room planner, etc. They just have basic engineering access. that's about it
Posts: 3,075
Threads: 272
Joined: Dec 2012
Idea: construction worker, fully functioning, as a mentor-restricted job. One or two allowed per round.
With 200 units of rcd ammo and stuff they could build on a cool room, and with their designators they could redecorate the bar for the barman or something
Posts: 716
Threads: 31
Joined: Sep 2012
UrsulaMejor Wrote:Idea: construction worker, fully functioning, as a mentor-restricted job. One or two allowed per round.
With 200 units of rcd ammo and stuff they could build on a cool room, and with their designators they could redecorate the bar for the barman or something
With mentor-restricted late-join whatevers in the works, this oughta fill the bill over a day selection.
Posts: 360
Threads: 61
Joined: Jul 2014
UrsulaMejor Wrote:Idea: construction worker, fully functioning, as a mentor-restricted job. One or two allowed per round.
With 200 units of rcd ammo and stuff they could build on a cool room, and with their designators they could redecorate the bar for the barman or something
Not that I don't like the idea walking into the station and start redecorating... EVERYTHING... The 1500 unit Deluxe RCD has reduced Decon costs (2 - 4 per use instead of 7 - 9) So all you need is a traitor knowing EXACTLY what the Con workers start with, murdering the shit out of them, and start deconstructing large holes into the station.
Then if that traitor wanted to be a MASSIVE PRICK, he could use the Material Shapeer to completely glass off entire rooms quickly and efficiently.
Ontop of that, the amount of mind fuckery that people can do to the normal crewmans with the Plan Designator would certainly be a BLAST. Making a evil lair in the back of the station and killing people for giggles.
Overall, the idea would be cool, but you knew some prick is going to get their hands on that awesome gear and just fuck things up.
Posts: 360
Threads: 61
Joined: Jul 2014
Sorry for the double post but I just had this as a thought.
It would be fun to have a admin gimmick round to respawn all the dead as a shuttle full of construction workers with the objective of
"Rebuild and redecorate the station" And have people just go nuts with it
Posts: 696
Threads: 49
Joined: Sep 2012
Silvercloud29 Wrote:Sorry for the double post but I just had this as a thought.
It would be fun to have a admin gimmick round to respawn all the dead as a shuttle full of monsters with the objective of
"eat everyone on the station" And have people just go nuts with it
Posts: 443
Threads: 50
Joined: Oct 2014
Wizard cosplayer: Spawns with the blue wizard equipment along with the staff. Same access as a Staff Assistant. Can cast "spells" that play the real sound effects (PHEE CABU, EYCEE BEEM, etc.) but with none of the lethality and visuals.
Just around the station and make people panic.
Posts: 1,450
Threads: 31
Joined: Sep 2012
I was slowly working on adding some new flavor jobs a few weeks ago. I should probably hurry up and finish this shit.
Code: // mentor-list Special Jobs
/datum/job/special/whitelist
requires_whitelist = 1
var/list/alt_names = list()
name = "Hollywood Actor"
New()
..()
spawn(5)
if(src.alt_names.len)
name = pick(src.alt_names)
/datum/job/special/whitelist/vip
name = "VIP"
linkcolor = "#FF0000"
slot_jump = /obj/item/clothing/under/suit
slot_head = /obj/item/clothing/head/that
slot_eyes = /obj/item/clothing/glasses/monocle
slot_foot = /obj/item/clothing/shoes/black
slot_lhan = /obj/item/storage/briefcase
items_in_backpack = list(/obj/item/material_piece/gold,/obj/item/material_piece/gold,/obj/item/baton/cane)
access = list(access_heads)
alt_names = list("Senator", "President", "CEO", "Board Member", "Mayor", "Vice-President","Governor")
/datum/job/special/whitelist/inspector
name = "Inspector"
slot_belt = /obj/item/device/pda2/heads
slot_jump = /obj/item/clothing/under/misc/lawyer/black // so they can slam tables
slot_foot = /obj/item/clothing/shoes/brown
slot_ears = /obj/item/device/radio/headset/command
slot_head = /obj/item/clothing/head/NTberet
slot_suit = /obj/item/clothing/suit/armor/NT
slot_eyes = /obj/item/clothing/glasses/regular
slot_poc1 = /obj/item/clipboard
slot_lhan = /obj/item/storage/briefcase
items_in_backpack = list(/obj/item/tank/emergency_oxygen,/obj/item/device/flash)
access = list(access_security, access_tox, access_tox_storage, access_chemistry, access_medical, access_medlab,
access_emergency_storage, access_eva, access_heads, access_tech_storage, access_maint_tunnels, access_bar, access_janitor,
access_kitchen, access_robotics, access_cargo, access_research_outpost, access_hydro)
/datum/job/special/whitelist/director
name = "Regional Director"
slot_belt = /obj/item/device/pda2/heads
slot_jump = /obj/item/clothing/under/misc/NT
slot_foot = /obj/item/clothing/shoes/brown
slot_ears = /obj/item/device/radio/headset/command
slot_head = /obj/item/clothing/head/NTberet
slot_suit = /obj/item/clothing/suit/wcoat
slot_eyes = /obj/item/clothing/glasses/sunglasses
slot_poc1 = /obj/item/clipboard
items_in_backpack = list(/obj/item/tank/emergency_oxygen,/obj/item/device/flash)
New()
..()
src.access = get_all_accesses()
/datum/job/special/whitelist/diplomat
name = "Diplomat"
slot_lhan = /obj/item/storage/briefcase
slot_eyes = /obj/item/clothing/glasses/monocle
alt_names = list("Diplomat", "Ambassador")
access = list(access_heads)
special_setup(var/mob/living/carbon/human/M)
if (!M) return
var/morph = pick(/datum/mutantrace/monkey,/datum/mutantrace/lizard,/datum/mutantrace/skeleton,/datum/mutantrace/ithillid,/datum/mutantrace/martian)
M.mutantrace = new morph(M)
/datum/job/special/whitelist/testsubject
name = "Test Subject"
slot_jump = /obj/item/clothing/under/shorts
special_setup(var/mob/living/carbon/human/M)
if (!M) return
if(prob(50))
M.mutantrace = new /datum/mutantrace/monkey(M)
/datum/job/special/whitelist/musician
name = "Musician"
slot_jump = /obj/item/clothing/under/suit/pinstripe
slot_head = /obj/item/clothing/head/flatcap
items_in_backpack = list(/obj/item/saxophone,/obj/item/harmonica)
/datum/job/special/whitelist/union
name = "Union Rep"
slot_jump = /obj/item/clothing/under/misc/lawyer
slot_lhan = /obj/item/storage/briefcase
slot_poc1 = /obj/item/pen
slot_poc2 = /obj/item/clipboard
alt_names = list("Assistant Union Rep", "Cyborg Union Rep", "Union Rep", "Security Union Rep")
/datum/job/special/whitelist/salesman
name = "Salesman"
slot_suit = /obj/item/clothing/suit/merchant
slot_jump = /obj/item/clothing/under/gimmick/merchant
slot_head = /obj/item/clothing/head/merchant_hat
slot_lhan = /obj/item/storage/briefcase
items_in_backpack = list(/obj/item/material_piece/gold,/obj/item/material_piece/gold)
/datum/job/special/whitelist/coach
name = "Coach"
slot_jump = /obj/item/clothing/under/jersey
slot_suit = /obj/item/clothing/suit/armor/vest/macho
slot_eyes = /obj/item/clothing/glasses/sunglasses
items_in_backpack = list(/obj/item/football,/obj/item/football,/obj/item/basketball,/obj/item/basketball,/obj/item/clothing/gloves/boxing)
/datum/job/special/whitelist/journalist
name = "Journalist"
slot_jump = /obj/item/clothing/under/suit/red
slot_head = /obj/item/clothing/head/fedora
slot_lhan = /obj/item/storage/briefcase
slot_rhan = /obj/item/camera_test
slot_poc1 = /obj/item/pen
slot_poc2 = /obj/item/clipboard
items_in_backpack = list(/obj/item/device/camera_viewer,/obj/item/device/audio_log,/obj/item/device/radio,/obj/item/clothing/head/helmet/camera)
Posts: 827
Threads: 29
Joined: Jul 2014
Cogwerks Wrote:I was slowly working on adding some new flavor jobs a few weeks ago. I should probably hurry up and finish this shit.
Code: // mentor-list Special Jobs
/datum/job/special/whitelist
requires_whitelist = 1
var/list/alt_names = list()
name = "Hollywood Actor"
New()
..()
spawn(5)
if(src.alt_names.len)
name = pick(src.alt_names)
/datum/job/special/whitelist/vip
name = "VIP"
linkcolor = "#FF0000"
slot_jump = /obj/item/clothing/under/suit
slot_head = /obj/item/clothing/head/that
slot_eyes = /obj/item/clothing/glasses/monocle
slot_foot = /obj/item/clothing/shoes/black
slot_lhan = /obj/item/storage/briefcase
items_in_backpack = list(/obj/item/material_piece/gold,/obj/item/material_piece/gold,/obj/item/baton/cane)
access = list(access_heads)
alt_names = list("Senator", "President", "CEO", "Board Member", "Mayor", "Vice-President","Governor")
/datum/job/special/whitelist/inspector
name = "Inspector"
slot_belt = /obj/item/device/pda2/heads
slot_jump = /obj/item/clothing/under/misc/lawyer/black // so they can slam tables
slot_foot = /obj/item/clothing/shoes/brown
slot_ears = /obj/item/device/radio/headset/command
slot_head = /obj/item/clothing/head/NTberet
slot_suit = /obj/item/clothing/suit/armor/NT
slot_eyes = /obj/item/clothing/glasses/regular
slot_poc1 = /obj/item/clipboard
slot_lhan = /obj/item/storage/briefcase
items_in_backpack = list(/obj/item/tank/emergency_oxygen,/obj/item/device/flash)
access = list(access_security, access_tox, access_tox_storage, access_chemistry, access_medical, access_medlab,
access_emergency_storage, access_eva, access_heads, access_tech_storage, access_maint_tunnels, access_bar, access_janitor,
access_kitchen, access_robotics, access_cargo, access_research_outpost, access_hydro)
/datum/job/special/whitelist/director
name = "Regional Director"
slot_belt = /obj/item/device/pda2/heads
slot_jump = /obj/item/clothing/under/misc/NT
slot_foot = /obj/item/clothing/shoes/brown
slot_ears = /obj/item/device/radio/headset/command
slot_head = /obj/item/clothing/head/NTberet
slot_suit = /obj/item/clothing/suit/wcoat
slot_eyes = /obj/item/clothing/glasses/sunglasses
slot_poc1 = /obj/item/clipboard
items_in_backpack = list(/obj/item/tank/emergency_oxygen,/obj/item/device/flash)
New()
..()
src.access = get_all_accesses()
/datum/job/special/whitelist/diplomat
name = "Diplomat"
slot_lhan = /obj/item/storage/briefcase
slot_eyes = /obj/item/clothing/glasses/monocle
alt_names = list("Diplomat", "Ambassador")
access = list(access_heads)
special_setup(var/mob/living/carbon/human/M)
if (!M) return
var/morph = pick(/datum/mutantrace/monkey,/datum/mutantrace/lizard,/datum/mutantrace/skeleton,/datum/mutantrace/ithillid,/datum/mutantrace/martian)
M.mutantrace = new morph(M)
/datum/job/special/whitelist/testsubject
name = "Test Subject"
slot_jump = /obj/item/clothing/under/shorts
special_setup(var/mob/living/carbon/human/M)
if (!M) return
if(prob(50))
M.mutantrace = new /datum/mutantrace/monkey(M)
/datum/job/special/whitelist/musician
name = "Musician"
slot_jump = /obj/item/clothing/under/suit/pinstripe
slot_head = /obj/item/clothing/head/flatcap
items_in_backpack = list(/obj/item/saxophone,/obj/item/harmonica)
/datum/job/special/whitelist/union
name = "Union Rep"
slot_jump = /obj/item/clothing/under/misc/lawyer
slot_lhan = /obj/item/storage/briefcase
slot_poc1 = /obj/item/pen
slot_poc2 = /obj/item/clipboard
alt_names = list("Assistant Union Rep", "Cyborg Union Rep", "Union Rep", "Security Union Rep")
/datum/job/special/whitelist/salesman
name = "Salesman"
slot_suit = /obj/item/clothing/suit/merchant
slot_jump = /obj/item/clothing/under/gimmick/merchant
slot_head = /obj/item/clothing/head/merchant_hat
slot_lhan = /obj/item/storage/briefcase
items_in_backpack = list(/obj/item/material_piece/gold,/obj/item/material_piece/gold)
/datum/job/special/whitelist/coach
name = "Coach"
slot_jump = /obj/item/clothing/under/jersey
slot_suit = /obj/item/clothing/suit/armor/vest/macho
slot_eyes = /obj/item/clothing/glasses/sunglasses
items_in_backpack = list(/obj/item/football,/obj/item/football,/obj/item/basketball,/obj/item/basketball,/obj/item/clothing/gloves/boxing)
/datum/job/special/whitelist/journalist
name = "Journalist"
slot_jump = /obj/item/clothing/under/suit/red
slot_head = /obj/item/clothing/head/fedora
slot_lhan = /obj/item/storage/briefcase
slot_rhan = /obj/item/camera_test
slot_poc1 = /obj/item/pen
slot_poc2 = /obj/item/clipboard
items_in_backpack = list(/obj/item/device/camera_viewer,/obj/item/device/audio_log,/obj/item/device/radio,/obj/item/clothing/head/helmet/camera)
I'm pretty sure I saw Diplomat with martian variable in there, which is god damn amazing.
Posts: 593
Threads: 35
Joined: Dec 2013
Cogwerks Wrote:I was slowly working on adding some new flavor jobs a few weeks ago. I should probably hurry up and finish this shit.
Code: // mentor-list Special Jobs
Please don't tell me all these jobs are metor only. I don't see how ANY of these jobs would require it to be mentor locked.
Posts: 1,450
Threads: 31
Joined: Sep 2012
I was mostly thinking that mentors would enjoy them a lot and be able to play them interestingly, but I also kinda hate whitelists, so meh. I'll think about it more later.
Posts: 2,556
Threads: 120
Joined: Sep 2012
Why not give mentors first dibs and after you've collected significant feedback, then release to public.
Posts: 562
Threads: 69
Joined: Oct 2013
I actually quite enjoyed those, cogs.
Some would probably be mentor only since one starts with a stun cane and another is a mutant race.
Posts: 40
Threads: 8
Joined: Aug 2014
I don't see why that would mean they'd have to be mentor only Ali0en. Scientists start with the ability to make deadly chems the seconded the round starts, whether they are traitors or not. The detective starting with a gun doesn't mean it should be a non-public job. That's why A-help exists.
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