Thanks for the feedback, guys. The good reception to the vertical door actually surprises me.
Sundance Wrote:My only complaint would be how the door when up is literally 1 pixel off at the top meeting the glass windows or walls. It's kind of jarring, kind of like the door isn't fully closed or something
That's intentional. All the other doors are like that too because they're
ever so slightly thinner than the walls they're sliding into. They'll make more sense in-game, I swear! (and I really don't want to change those doors this late because they're already finished)
Mageziya Wrote:I just realized something.
Can you still force a door closed with the vertical doors? Currently if you click on the really tiny sprite of a door that is still visible after a door opens, you can force it closed. Does that tiny line hold the same function? Also, how do floor tiles work in relation to the vertical doors?
I thought of that: notice how the door's cover-up floor tile is darker? That's not actually the floor tile, but a transparent layer of black covering the floor tile to simulate it being sunk in a bit. You
should be able to click anywhere in the depression to bring the door back up.
...That said, you did help me realize something else: there's no
physical way to bring the door back up. I'm thinking of putting in a pop-up control panel stand that comes out with the floor slider, in the colour of the door so you can tell what kind of door it is, but if anyone has a better suggestion, I'm all ears.
STUPID EDIT: ...And then I realized while typing that, that there a glaring issue with that darkness thing: what if someone needs to rip up the floor tile the door is sitting on?

Yeaaah I'm gonna get rid of that darkness and throw in something easily clickable.
STUPIDER EDIT:
This is not as elegant of a solution as I had hoped.
And yet... it looks...
kind've alright??? I'm not sure how else to do it while still granting access to the floor tile.
I may just go with this for now and see what it looks like in-game when cogmap2 launches. I'm not especially pleased with it, but for now it's something that works in the new perspective, and I can go back and change it any time. I'm still open to solutions that are less stupid of course, but I need to get started on the remaining doors and knick-knacks soon.