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High res map.
#16
Well, fixed all of that along with some open doors and stuff.

Kinda silly, but the broken lights are actually like that at round start, before players are even on the map.

Well here is the up to date version, i will fix any other problems anyone points out and post a revision tomorrow if there is enough stuff to warrant it.

http://puu.sh/3ks0S


On a related note, i accidentally killed my old links ~oops~, so those wont work any more.
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#17
i'mma going to start changing the current maps with the new maps that you made ronny.
Like i said before, even though they are cogmap, alot of stuff is out-dated.
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#18
https://www.dropbox.com/s/5ugclqwm4gm75 ... apNew1.png
Edited it, filled empty parts with space, aligned and extended it, gave title and acknowledgments.
I'm going to start giving the parts names then replace the old map with the new one, but I'd thought i'd share this first to see how you like it.
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#19
Very nice! I was too lazy to make space around the station look nice and add text to the station, i am looking forward to a properly labeled station map for the new folks who don't know the layout yet.

I still need to update my high res map a bit as there are some missing items (multitool south of the warehouse) and half way open doors laying around, but i vanished for a while into the mountains camping.

I guess ill get on that at some point.
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#20
I am hoping you didn't notice that I credited Readster instead of you.
Apologies, by the time I got around to the wording, it was like 3 am, ,my tired-ass brain supplemented someone beginning with R, aha. Shouldn't take long at all to fix, I have the .psd file.

You'll need to update the map as there is already changes, like the new bar and AI core and other stuff too.
My recommendation is to post a snippet of it here, and I'll photoshop it in.
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