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High res map. - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://forum.ss13.co/forumdisplay.php?fid=7) +--- Thread: High res map. (/showthread.php?tid=1143) Pages:
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High res map. - Ronnyfire - 06-19-2013 Did a bit of searching, nothing was found. Sorry if i missed something. I am wondering if there is a better way for me to make a good full resolution image of Cogmap than just spectating and screenshotting everything then splicing it all together. I am willing to do the grunt work to get together a good image for everyone, but mainly don't want to deal with making sure rooms i am taking a picture of are untouched, everything in its original place. Re: High res map. - Weavel - 06-19-2013 http://autisticpowers.info/ss13/wiki/images/3/37/Cogmap_labeled.jpg Here's a very-slightly-outdated version, before you start putting it together. Re: High res map. - Weavel - 06-19-2013 Also while that isn't exactly high-res I don't think it's really needed. You should get a general idea of where things are from the map, and a better idea from exploring, rather than just looking at an image. Re: High res map. - Ronnyfire - 06-19-2013 I know where things are, don't worry about that. I have a fairly good memory for that sort of thing. I also know about that map, it has been very useful in learning the layout... but i want one with every tile in full 32x32 glory and am willing to work to make it. Re: High res map. - Weavel - 06-19-2013 Well the thing is, you and I might know where everything is but it'll sort of ruin the exploration experience if you put a big ass map out with everything visible. Re: High res map. - Sundance - 06-19-2013 I too, would like a full glory see every 32x32 tile high res map. I'm currently designing a telescience map, in which I'm using photoshop + grid + cutting out tiles from screenshots, and it's actually so much easier than working with BYOND software. Having a high res map would rock my socks. Also, alot of the maps now are outdated, have a look yourself and you'll notice that some parts don't seem quite right. Ronnyfire Wrote:I know where things are, don't worry about that. I have a fairly good memory for that sort of thing. If you are willing to make it, i'd recommend going on gibbed 4 or w/e it's called now on an obscure hour, when there are like 6 players so the place ain't trashed. Also, SAVE IT IN .PNG!!. If you save it in anything else, it'll look lossy AS FUCK. Weavel Wrote:Well the thing is, you and I might know where everything is but it'll sort of ruin the exploration experience if you put a big ass map out with everything visible. If ronnyfire is willing to put in work, then i'd be willing to photoshop secrets out, like the Vintage 2011 or w/e. All that'll take is cutting and adjacent tile, the pasting it over. The beauty of photoshop/having everything is squares. Re: High res map. - Ronnyfire - 06-20-2013 This is what i have so far. I will have to go over each room in spectator at the beginning of a round to make them all look like how they are initially, instead of partially unpowered and exploded, but i am happy with it so far. http://puu.sh/3jX2C.png Re: High res map. - Ronnyfire - 06-20-2013 And when i cropped my workspace for the night i totally cut off the very bottom of the station, but that will take no time to fix. Re: High res map. - Hard Boiled - 06-20-2013 Sorry, but the image I got was snatched up before the new place was even finished, iirc. It's a nice resolution, imo, but it's pretty out of date. I think it would just need a bit of copy/paste and some new screenshots or however it's done, but since I know next to nothing about that stuff, I'm not much help. Welp, here's the image, folks. There are some secrets(?) but hey, I'm pretty sure I got the image here, or the IRC, so whatevers. http://i.imgur.com/xPaPwv1.gif Re: High res map. - Ronnyfire - 06-20-2013 ooh, pretty! Ill continue work on mine so we have an up to date version soon (tonight?) Re: High res map. - Weavel - 06-20-2013 Yours is looking quite good so far man, keep it up, I think honestly it'll be fine to have "secrets" up there really. Plus we can always do a revised version to cut out ye secrettes Re: High res map. - Ronnyfire - 06-20-2013 http://puu.sh/3kqiT.png I do believe i am done! If anyone spots anything wrong please alert me to it so i can fix it. As for secrets, i don't care if they are in the map or not personally, if someone wants to scour the map to find a hat then whatever. That being said, if people want the secrets removed feel free to remove them and re-post the map. Re: High res map. - Ronnyfire - 06-20-2013 oh crap nevermind i never did get a picture of the default kitchen, there is always something missing or a pile of bodies and gore. Re: High res map. - Weavel - 06-20-2013 I can see a few tiny details, nothing important but I'll just list bits as I see them. - Pods in QM and the arrivals pod bay are missing, QM pod bay lights are smashed - Door open at the arrivals pod bay - Pile of papers and ashes in Genetics - Beaker Box moved in Chemistry - Power in Sec seems entirely off there are some really tiny things like a missing crowbar and an opened locker but I don't want to be that much of a cunt so idk Re: High res map. - Ronnyfire - 06-20-2013 All that kind of info is welcome, i don't think the map will ever be perfect, but i would like it to be close! |