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Codebase stellaris team deathmatch
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Some people have expressed interest in this before and the new years are coming up so let's do it.

The basis is simple, a max size stellaris game with no npcs (maybe fallen empires) and teams based on codebase. It'll be a marathon game all played at once some time around new years. Plan to stay at least 4 hours and the game will probably go longer.

In order to try and figure out teams before the game: http://www.strawpoll.me/14622946
These will certainly be concentrated down to less with names based on the larger represented groups.

In the case of dropouts people from the same codebase would be accepted as replacements. Preference is given to the original player.

Schedule:
Times you're available: http://www.strawpoll.me/14623110
Dates you're available: http://www.strawpoll.me/14622999
All dates are around the new year weekend, the time and date will be chosen based on the polls one week from now.

Game setup:
Galaxy Size: Huge
Galaxy Shape: ???
AI Empires: 0
Fallen Empires: ???
Primitive Civilizations: ???
Crisis Strength: 5x (It's a game full of players, what else)
FTL Method: Hyperdrive (It's the only tactically balanced choice)

Mods:
Mostly vanilla with possibly minor content/QoL, up to debate.
Collection will be posted here after some discussion.

Mirrored thread @ TG - https://tgstation13.org/phpBB/viewtopic....22&t=14516
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Messages In This Thread
Codebase stellaris team deathmatch - by ZeWaka - 12-14-2017, 04:53 PM
RE: Codebase stellaris team deathmatch - by Wire - 12-14-2017, 08:31 PM

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