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make combat harder
#25
I love the new aggressive grab and smack against ground/window/wall thing that seemed to be just implemented, because it actually does some serious damage. I was going round mindslaved with a taser, taserin them, then just smacking their heads in with a choke. I suppose this makes the grab more lethal.
I would agree that there should be a resist time that if you tap resist when someone got the choke on you, that you can start throwing in a few punches, hoping for a stun or a wind (which should I agree should also be nerfed somewhat) and then you might be able to start choking him back and it a resist/punch/choke match between each other, until someone pulls away.
I wouldn't think that would be too hard to code


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