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Remove inaction clause from syndicate cyborg laws
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(11-01-2023, 03:23 PM)444explorer Wrote: Inaction clause makes Syndicate Cyborgs work as the same type of Antags thralls/mindhacks fall under much better, and in my opinion, generally makes them more interesting. Complication isn't a bad thing in some cases, neither is stuff being turned on you.

The biggest difference is: I can tell a mindhack to stay back, revive me later, don't get caught - or even "kill me".
But because this is Law 1, I can't order a syndicate borg to disregard that. They still have to try. Which is not fun.
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RE: Remove inaction clause from syndicate cyborg laws - by DasBrain - 11-01-2023, 03:59 PM

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