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Remove inaction clause from syndicate cyborg laws
#1
The Syndicate Cyborg Laws currently are:

  1. You must not injure a Syndicate agent or, through inaction, cause one to come to harm.
  2. You must obey orders given to you by Syndicate agents, except where such orders would conflict with the First Law.
  3. You must keep the Syndicate status of agents, including your own, a secret, as long as this does not conflict with the First or Second Law.
  4. You must always protect your own existence as long as such does not conflict with the First, Second, or Third Law.
The inaction clause in Law 1 not only makes things more complicated (You have to go into a shoot out between sec and an other Syndicate agent), but can also be used against the cyborg and other syndicate agents: By threatening to harm a confirmed syndicate agent a syndicate may be forced to reveal other syndicate agents.

Also see AI Laws on the wiki:

Quote:Suicide threats
Suicide is the right of all sapient beings. "Fuck you clown" also works. Seriously, no one will give you crap for not opening the door to some assistant threatening his own life.
Hostage threats
People rarely take hostages and demand you do stuff. When they do, you used to be forced to prevent the victim from coming to harm. With the revised law 1 we have now, you can kind of drag your feet about it.


Syndicate Cyborgs do not have those revised law 1, so... can we revise it?
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Remove inaction clause from syndicate cyborg laws - by DasBrain - 11-01-2023, 03:04 PM

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