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A Proper Chaplain Gameplay Loop
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As of right now, the role of the chaplain is pretty dismal apart from when people roll antag and get to make deals with the devil. Right now, you have three main duties: be a charismatic preacher through roleplay, fend off unholy antagonists, and slap people in the face with the power of Christ. Naturally, it's a role that relies on creativity and gimmicks, but lacks some solid gameplay loop to rely on when people decide to ignore your preaching. I think a good idea would be some form of revival, necromancy style, using the power of the Bible, plain old clay, and some holy water. 
Using clay, found from mining or in the chaplains stockpile of random holy junk, a chaplain could add holy water and twist it into a little clay haniwa - a traditional Japanese idol made for burials. Once smacked with a Bible, the haniwa would come to life and allow a dead player to be revived, using the little clay golem as a vessel. They wouldn't be as big as people, and would be incapable of hurting people as a pacifist and child of the chaplain, but would otherwise be quite functional as normal person (albeit unable to wear clothes, except for a hat and ID). This way, even scummy antags would be unable to keep criming if they got chosen to be revived. It'd keep the chaplain occupied, and let ghosts become something other than a funky little critter incapable of doing anything.
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Messages In This Thread
A Proper Chaplain Gameplay Loop - by JulyJade - 03-30-2023, 05:03 AM
RE: A Proper Chaplain Gameplay Loop - by Kotlol - 03-30-2023, 05:44 AM
RE: A Proper Chaplain Gameplay Loop - by JulyJade - 03-30-2023, 06:00 AM
RE: A Proper Chaplain Gameplay Loop - by Kotlol - 03-30-2023, 08:26 AM

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