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A Proper Chaplain Gameplay Loop - Printable Version

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A Proper Chaplain Gameplay Loop - JulyJade - 03-30-2023

As of right now, the role of the chaplain is pretty dismal apart from when people roll antag and get to make deals with the devil. Right now, you have three main duties: be a charismatic preacher through roleplay, fend off unholy antagonists, and slap people in the face with the power of Christ. Naturally, it's a role that relies on creativity and gimmicks, but lacks some solid gameplay loop to rely on when people decide to ignore your preaching. I think a good idea would be some form of revival, necromancy style, using the power of the Bible, plain old clay, and some holy water. 
Using clay, found from mining or in the chaplains stockpile of random holy junk, a chaplain could add holy water and twist it into a little clay haniwa - a traditional Japanese idol made for burials. Once smacked with a Bible, the haniwa would come to life and allow a dead player to be revived, using the little clay golem as a vessel. They wouldn't be as big as people, and would be incapable of hurting people as a pacifist and child of the chaplain, but would otherwise be quite functional as normal person (albeit unable to wear clothes, except for a hat and ID). This way, even scummy antags would be unable to keep criming if they got chosen to be revived. It'd keep the chaplain occupied, and let ghosts become something other than a funky little critter incapable of doing anything.


RE: A Proper Chaplain Gameplay Loop - Kotlol - 03-30-2023

(03-30-2023, 05:03 AM)JulyJade Wrote: As of right now, the role of the chaplain is pretty dismal apart from when people roll antag and get to make deals with the devil. Right now, you have three main duties: be a charismatic preacher through roleplay, fend off unholy antagonists, and slap people in the face with the power of Christ. Naturally, it's a role that relies on creativity and gimmicks, but lacks some solid gameplay loop to rely on when people decide to ignore your preaching. I think a good idea would be some form of revival, necromancy style, using the power of the Bible, plain old clay, and some holy water. 
Using clay, found from mining or in the chaplains stockpile of random holy junk, a chaplain could add holy water and twist it into a little clay haniwa - a traditional Japanese idol made for burials. Once smacked with a Bible, the haniwa would come to life and allow a dead player to be revived, using the little clay golem as a vessel. They wouldn't be as big as people, and would be incapable of hurting people as a pacifist and child of the chaplain, but would otherwise be quite functional as normal person (albeit unable to wear clothes, except for a hat and ID). This way, even scummy antags would be unable to keep criming if they got chosen to be revived. It'd keep the chaplain occupied, and let ghosts become something other than a funky little critter incapable of doing anything.

IRONICLY... this could work as it's the same as the Jewish Golem in a way.

There are many religions that have similiar ways of putting souls into "clay statutes" 
This could also be a way for a more fun antag chaplain that doesn't rely on making deals with the devil.
Imagine being able to use some sort of "Tainted" clay to spawn an "Imp" that causes misschief. (Would be traitor only)

This is just a way for the dead and chaplain interact and without spawning a "ghost critter"

I approve of the concept.  Basicly the clay figurine would be a "different form" of cyborg as it has to obey the "Spiritual laws" Unless it's an "Imp".

Actually maybe insted of tainted clay... if the soul is that of an antagonist...it becomes an imp. Thus adding risk to making one in advance as an antagonist could respawn as an "imp" or give value to the chaplain for mindhacking as they can prepare and hide the vessel and when the traitor dies they can jump in and continune their antagging as an imp.


RE: A Proper Chaplain Gameplay Loop - JulyJade - 03-30-2023

I love the devious little imp idea! Homicidal garden gnomes or creepy haunted porcelaine dolls would be hilarious too


RE: A Proper Chaplain Gameplay Loop - TDHooligan - 03-30-2023

still think the ritual system is underutilised in its current gimmickiness. could totally see it being huge with a rework


RE: A Proper Chaplain Gameplay Loop - Kotlol - 03-30-2023

(03-30-2023, 06:52 AM)TDHooligan Wrote: still think the ritual system is underutilised in its current gimmickiness. could totally see it being huge with a rework

It's only active during halloween as well as possessed plushies. And it costs Space Bux.

This small system wouldn't be much of a ritual like that... infact I do not think we should implement that one.


RE: A Proper Chaplain Gameplay Loop - babayetu83 - 03-30-2023

as it stands its mostly just a rp filler job/job people want to meta so they get the non-slip sandals and gun but other than that youre just a staff assistant preaching the good word of <diety of preference here>. it could be interesting if there were things that could be lifted from various religious mythos, history, or lore though


RE: A Proper Chaplain Gameplay Loop - Lord_earthfire - 03-31-2023

(03-30-2023, 10:24 PM)babayetu83 Wrote: as it stands its mostly just a rp filler job/job people want to meta so they get the non-slip sandals and gun but other than that youre just a staff assistant preaching the good word of <diety of preference here>. it could be interesting if there were things that could be lifted from various religious mythos, history, or lore though

Honestly, that is already pretty fine as-is. Especially with the big creative space they have (church) chaplains can potentially add much already to other peoples rounds.

Giving them other stuff to do would be good, though. I'm personally not a fan if adding anything paramormal baseline to the job.