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[CLOSED PR] Removes Secoff lite AA from RP
#17
(05-05-2022, 06:06 AM)Kotlol Wrote:
(05-05-2022, 05:20 AM)Leeanei Wrote: If sec is using their enhanced access to push people out of jobs please ahelp it. A lot of the problems brought up are rules issues rather than sec access issues.

Pretty much this. As a Sec officer I think it's a good idea to be a supportive role in departments that need it.
Yes I did a few times push doctors out of the way in medbay to heal myself since I am mid chase and nearly dieing.
But I don't really have time at these moments to wait for a doctor to come out of their conversation and heal me.

Infact I once was critical as a detective and I waited for a doctor to heal me while a chase was going on. It took them nearly 10 minutes to recover me.
For some reason I didn't die... but it did tick me off to NO HELL!
This is where I "personally" exempt the rule of "stay in your lane" if someone is RPing an incompetitent doctor and wants to give you a new heart to heal your toxin damage... while there is a traitor on the loose with a bomb. I think at that point self medicating isn't the worst. Infact... Sec has 1st aid kits so I consider it not too much.
Same goes for cloning.

I will be brunt and say I sometimes as Detective or Sec officer 
Cargo not selling an artifact that is making noise for 5+ mins? Guess I am going in there and pushing it out. (I even done this as a scientist to force an Artifiact to be shipped)

There are just so much moments where people in RP just "Stop functioning" to do their job cause something "Funny is happening" and they wanna watch it or join in even though it's NOT THEIR JOB to join. (Such as Sec beating up a changeling and they wanna join into the fighting)
This especially happens when there are emergency situations their departments have to solve that if they don't get to it.. the shift has to end early
Heck... lately alot of meteors been getting free pug shots at the stations even with 60+ people cause QM won't order shields...


I'm not sure this is entirely relevant because Thread Topic, but just some items of clarification that might help in broader understanding of some of these issues being experienced:

- some noisemakers are not only loud but do ear damage or stun. if you've asked and no one is sincerely taking care of it or responds, then maybe look into flagging a scientist to help you move it. Otherwise, it's entirely possible the RD who is aware of the noisemaker and who has said so multiple times and has said they have a plan to get rid of it might just be grabbing earmuffs to be able to effectively sell it. Part of that gameplay loop is selling for money artifacts that are annoying and sometimes dangerous and running in and spacing their work probably doesnt make a lot of people too thrilled if they are already working to resolve it in one method that's meant to support their gameplay and dept.

- there is a current bug with meteor shields where the meteors go through the shields and hit the station. it is not always lazy QM or engi that's the reason the station gets breached, there is an actual verifiable bug thwarting the efforts of engi dept players right now

- sec's job is to stop crime and prevent it from escalating. it's not to Be the Only People On Station Allowed to Fight. If there's a known hostile and destructive antag on station that poses an immediate threat to people regardless of their dept or job, then I dont know why people expect them to back off and run away with their tail between their legs or better yet, pretend like it isnt happening. Antags on RP are valid. Anyone can fight them. Sec doesnt get a monopoly on this.
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Messages In This Thread
RE: [PR] Removes Secoff lite AA from RP - by Cal - 05-05-2022, 12:37 AM
RE: [PR] Removes Secoff lite AA from RP - by nefarious6th - 05-05-2022, 03:57 PM
RE: [PR] Removes Secoff lite AA from RP - by Cal - 05-05-2022, 06:53 AM
RE: [PR] Removes Secoff lite AA from RP - by Ikea - 05-05-2022, 09:30 AM
RE: [PR] Removes Secoff lite AA from RP - by Cal - 05-05-2022, 01:33 PM
RE: [PR] Removes Secoff lite AA from RP - by Cal - 05-05-2022, 01:52 PM
RE: [PR] Removes Secoff lite AA from RP - by Cal - 05-06-2022, 02:48 AM
RE: [PR] Removes Secoff lite AA from RP - by Ikea - 05-06-2022, 02:54 AM

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