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[OPEN PR] Silicons can no longer see level 2 invisibility by default
#11
(08-26-2021, 03:11 PM)Zonespace Wrote: My personal opinion on this change is that it's not really fun to spend half of your TC on a device, then get immediately bolted down and outed by a player you can't see, but can track your every move, cloaked or not.

Furthermore it would be nice to have a way to know if the AI is watching, such as the cameras getting a small green light when the AI can see a tile in its range. Also maybe rather than TGs AIeye finder, which costs precious TC that you already spent on a cloaker, maybe have a constructable device which tells you if the Aieye is in camera view/tracking you/a screenlength away.
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RE: [OPEN PR] Silicons can no longer see level 2 invisibility by default - by onetoughcreampuff - 08-26-2021, 03:22 PM

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