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More goodies for the Cairngorm
#8
Isn't the pyro fire axe intended as a way to smash in airlocks? I'm worried the crowbar thing will both push the pyro into the "team safety hazard" niche and deminish what use powersinks have for nukie mobility. Flipping vending machines sounds fun (although anyone can pull them at that point), maybe some of this can be worked into the engineer's wrench?

I'm not well versed in nukie balance, but maybe a decent idea is to give them some bottles & syringes of the less potent/slow acting chems (salycilic acid, menthol, potassium iodide) to bolster their capacity for surgery, but are bulky on precious inventory space otherwise.

Also aren't powersinks available through the custom loadout uplink thingy? If we're going into group purchases though, I think a "give up your utility/sidearm credit for the communal pot" system would be nicer than giving the commander an extra token.

I don't really feel like nukies should have everything they could possibly need given to them ono the cairngorm, there's something to be said for having them have to raid for some things or make fortifications on the spot.
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Messages In This Thread
More goodies for the Cairngorm - by Mouse - 12-02-2020, 07:42 AM
RE: More goodies for the Cairngorm - by Boxta - 12-02-2020, 05:57 PM
RE: More goodies for the Cairngorm - by Gannets - 12-03-2020, 12:36 AM
RE: More goodies for the Cairngorm - by GORE - 12-03-2020, 02:09 AM
RE: More goodies for the Cairngorm - by Sundance - 12-03-2020, 04:44 AM
RE: More goodies for the Cairngorm - by GORE - 12-03-2020, 01:08 PM
RE: More goodies for the Cairngorm - by BatElite - 12-03-2020, 02:13 PM
RE: More goodies for the Cairngorm - by Sundance - 12-05-2020, 04:18 AM
RE: More goodies for the Cairngorm - by KikiMofo - 12-05-2020, 09:42 AM
RE: More goodies for the Cairngorm - by GORE - 12-16-2020, 02:32 AM
RE: More goodies for the Cairngorm - by GORE - 12-16-2020, 11:06 PM

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