05-17-2017, 11:16 PM
It's hard to explain the feeling of what people miss from old goon but it's something I've thought about over one of my vacations from the game.
Back then goon in general was treated majorly as a game with sandbox elements. There was an antag. We don't know what yet but we need to be prepared and ready for it. Anyone could be a traitor or a ling. Trust no one. Find allies. Distrust your allies. Be ready for a fight at any second.
Janitors were not routinely spaced back then just for doing their job. They were spaced by lynch mobs for wetting entire hallways and stealing from people or otherwise foiling attempts at defeating a perceived enemy.
Engineers on the other hand, in the days of the singularity would be strung up and gutted if the thing wasn't online by the time the first light started going out.
Now-a-days it's treated far more like a sandbox with a game going on inside it. The prevailing community thought is that people should be going and doing their own thing and if they're not sec not bothering trying to fight antags and it's getting caught in some horrendous cycle. (Complaints about nobody bothering to fight antags, complaints about vigilantes ruining game for fighting antags, complaints about security now that the vigilantes are gone, return to complaints about no sec to fight antags, repeat.)
Basically we've shifted mindset from the gamemode of the round being the game with everything else being a compliment or additive to that experience, to the gamemode is just an additive to everything else in the game.
Back then goon in general was treated majorly as a game with sandbox elements. There was an antag. We don't know what yet but we need to be prepared and ready for it. Anyone could be a traitor or a ling. Trust no one. Find allies. Distrust your allies. Be ready for a fight at any second.
Janitors were not routinely spaced back then just for doing their job. They were spaced by lynch mobs for wetting entire hallways and stealing from people or otherwise foiling attempts at defeating a perceived enemy.
Engineers on the other hand, in the days of the singularity would be strung up and gutted if the thing wasn't online by the time the first light started going out.
Now-a-days it's treated far more like a sandbox with a game going on inside it. The prevailing community thought is that people should be going and doing their own thing and if they're not sec not bothering trying to fight antags and it's getting caught in some horrendous cycle. (Complaints about nobody bothering to fight antags, complaints about vigilantes ruining game for fighting antags, complaints about security now that the vigilantes are gone, return to complaints about no sec to fight antags, repeat.)
Basically we've shifted mindset from the gamemode of the round being the game with everything else being a compliment or additive to that experience, to the gamemode is just an additive to everything else in the game.