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[MINOR] Making the attenuation goggles suck a whole lot less with a simple change
#8
(05-08-2017, 12:33 PM)Frank_Stein Wrote:
(05-08-2017, 07:19 AM)Mordent Wrote:
(05-08-2017, 05:36 AM)ferriswheel1 Wrote: What about if the button toggle was to push them up onto your forehead? Get that cool steam/cyberpunk goggles-on-head look going. I'd support this for all eyewear, as well.

Would be a weird interaction with hats for sprite layering, I think.

[Image: 5-annoying-ways-to-wear-sunglasses-on-hat.jpg]

Yes, so the layering would reverse (currently hats go over the eye slot). Except in some cases, because it wouldn't work if you're wearing a space helmet. Now how does hair play into this, does it slot between layers or go above them all? What if I'm wearing a flipped up welding mask?

My point is this interaction adds a bunch more exceptions. Only with the attenuation goggles would there be a benefit to pushing them up (the rest have such minor tints it's not worth worrying about). A toggle to disable the goggles (and also the cybereye if you have it) would solve the problem entirely without adding weirdness.
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RE: [MINOR] Making the attenuation goggles suck a whole lot less with a simple change - by Mordent - 05-08-2017, 03:07 PM

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