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[MINOR] Making the attenuation goggles suck a whole lot less with a simple change - Printable Version

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[MINOR] Making the attenuation goggles suck a whole lot less with a simple change - Sundance - 05-08-2017

Have HUD toggle to turn it on/off; the latter being normal sight.
This stops people from having to physically take them off, occupying a hand-slot for an item that has a very minor advantage.
(please don't derail this into 101 idea's of the usefulness on the goggles, there was already a long discussion about that. This minor change would signifcantly improve them, while still staying true to the source)


RE: [MINOR] Making the attenuation goggles suck a whole lot less with a simple change - atamusvaleo - 05-08-2017

THAT'S COOL AND ALL SUNDANCE BUT WOULDN'T IT BE GREAT IF YOU COULD TURN THEM ON AND OFF WITH THE CLICK OF A BUTTON?!

(Did I fool you?)


RE: [MINOR] Making the attenuation goggles suck a whole lot less with a simple change - ferriswheel1 - 05-08-2017

What about if the button toggle was to push them up onto your forehead? Get that cool steam/cyberpunk goggles-on-head look going. I'd support this for all eyewear, as well.


RE: [MINOR] Making the attenuation goggles suck a whole lot less with a simple change - Mordent - 05-08-2017

(05-08-2017, 05:36 AM)ferriswheel1 Wrote: What about if the button toggle was to push them up onto your forehead? Get that cool steam/cyberpunk goggles-on-head look going. I'd support this for all eyewear, as well.

Would be a weird interaction with hats for sprite layering, I think.


RE: [MINOR] Making the attenuation goggles suck a whole lot less with a simple change - Vitatroll - 05-08-2017

idea, Sundance. Good


RE: [MINOR] Making the attenuation goggles suck a whole lot less with a simple change - Musketman12 - 05-08-2017

good idea mis- I mean sundance


RE: [MINOR] Making the attenuation goggles suck a whole lot less with a simple change - Frank_Stein - 05-08-2017

(05-08-2017, 07:19 AM)Mordent Wrote:
(05-08-2017, 05:36 AM)ferriswheel1 Wrote: What about if the button toggle was to push them up onto your forehead? Get that cool steam/cyberpunk goggles-on-head look going. I'd support this for all eyewear, as well.

Would be a weird interaction with hats for sprite layering, I think.

[Image: 5-annoying-ways-to-wear-sunglasses-on-hat.jpg]


RE: [MINOR] Making the attenuation goggles suck a whole lot less with a simple change - Mordent - 05-08-2017

(05-08-2017, 12:33 PM)Frank_Stein Wrote:
(05-08-2017, 07:19 AM)Mordent Wrote:
(05-08-2017, 05:36 AM)ferriswheel1 Wrote: What about if the button toggle was to push them up onto your forehead? Get that cool steam/cyberpunk goggles-on-head look going. I'd support this for all eyewear, as well.

Would be a weird interaction with hats for sprite layering, I think.

[Image: 5-annoying-ways-to-wear-sunglasses-on-hat.jpg]

Yes, so the layering would reverse (currently hats go over the eye slot). Except in some cases, because it wouldn't work if you're wearing a space helmet. Now how does hair play into this, does it slot between layers or go above them all? What if I'm wearing a flipped up welding mask?

My point is this interaction adds a bunch more exceptions. Only with the attenuation goggles would there be a benefit to pushing them up (the rest have such minor tints it's not worth worrying about). A toggle to disable the goggles (and also the cybereye if you have it) would solve the problem entirely without adding weirdness.


RE: [MINOR] Making the attenuation goggles suck a whole lot less with a simple change - Vitatroll - 05-08-2017

I'm diametrically opposed to everything Kevin James.


RE: [MINOR] Making the attenuation goggles suck a whole lot less with a simple change - Sundance - 05-09-2017

What'd be the problem with the goggles flipping up just over the eyes? There doesn't need to be any exceptions at that stage. If the hat covers the sprite, then it covers the sprite, doesn't need to go over the hat.
It'd look hecka cool. But alas, unnecessary.


RE: [MINOR] Making the attenuation goggles suck a whole lot less with a simple change - ZeWaka - 05-09-2017

i have full intent to do this

but it requires reworking the whole mechanic on the backend and a bunch of new code so it might take a few

also if someone does the sprites for me i'll make them flip, otherwise too much work


RE: [MINOR] Making the attenuation goggles suck a whole lot less with a simple change - Noah Buttes - 05-09-2017

(05-09-2017, 08:50 AM)zewaka Wrote: i have full intent to do this

but it requires reworking the whole mechanic on the backend and a bunch of new code so it might take a few

also if someone does the sprites for me i'll make them flip, otherwise too much work

seems easy enough, I'll give it a shot.


RE: [MINOR] Making the attenuation goggles suck a whole lot less with a simple change - Noah Buttes - 05-10-2017

Aaand I was unable to make it.

My idea was to just have the lenses flip up instead, but it turns out I'm p. bad at glasses.


RE: [MINOR] Making the attenuation goggles suck a whole lot less with a simple change - Sundance - 05-11-2017

I'll give this a whirl later on, see what comes of it. Making no promises, but I reckon it should be pretty easy. *stares at Noah


RE: [MINOR] Making the attenuation goggles suck a whole lot less with a simple change - misto - 05-11-2017

maybe u can look at the code of the welding helmet overlay/flipup function since it does pretty much what u want to do here