04-23-2017, 09:29 PM
(This post was last modified: 04-23-2017, 09:34 PM by NateTheSquid. Edited 1 time in total.)
(04-23-2017, 08:52 PM)Nnystyxx Wrote: I had the idea at one point of the AI spending a limited amount of 'memory' from roundstart to go through a skill tree/just pick stuff. A decent crop, but not every single ability (assuming they're given a large variety). Some AIs might always pick a certain set, so you start to recognize them and what they can do to help, others wait to adapt to what other people request/the task at hand, so on and so forth.
AI resets might allow reallocating skills.
The purpose of this: give AI skills that matter and feel developed, while allowing some limitations and also some extra flavor for destiny-type stuff
i like this idea
edit: Also the AI should be able to effectively emag doors open/closed, but also give the AI the ability to fix emagged doors in a hacking process similar to the armory door