04-22-2017, 08:04 AM
(04-21-2017, 12:46 PM)Frank_Stein Wrote: Like I've said before, I think all the new AI abilities should be something that can be toggled on or off by the crew, with more powerful ones defaulted to off. Maybe there's a console that requires a head or HoS ID to access it? Not only will it help keep an AI in check, but also create a new dynamic of deception on the part of a rogue AI to convince someone to unlock it's higher functions.
Maybe that console, or another machine also stores the info for waypoints and bookmarks, so you can edit or delete them. If the AI is tracking you with a waypoint, rewrite the info on it to have it tracking the clown instead.
I actually really like the idea of a switch for certain powers, but the capacity for jerks to be jerks exists.
Also, the likelihood of a head activating the AI's powers would diminish as time goes on (they would all die, or otherwise ignore the AI), so you'll just have AIs constantly asking for a switch push at the very beginning of the round in hopes a head will listen to them. I am not entirely sure if this is big problem, but it is something to be aware of.