04-21-2017, 01:02 PM
My AI shells (the blue ones) always run out of charge if I use them at all, cause I never charge them and just having them on drains power relatively quickly. I think the blue shells are plenty robust enough, literally the most robust way to kill someone unsubtly, or set up murder very sneakily.
Very nice ideas as usual, Youk. There should be a subforum for Youk's ideas that might get implemented one day, they're all very good but usually lots of work for coders
Like I've said in some other thread(s), and other people might have said here but I didn't read all of it, the AI should have a physical thing that can be emagged/used to change the AI's abilities. In it's core, like little mainframes, for different kinds of stuff. A bot control terminal, that, normally allows calling of bots to locations, but when toggled, allows possession of normal bots, and when emagged, allows possession of emagged bots. Stuff like that for the different AI sections would be really good, I think.
Very nice ideas as usual, Youk. There should be a subforum for Youk's ideas that might get implemented one day, they're all very good but usually lots of work for coders

Like I've said in some other thread(s), and other people might have said here but I didn't read all of it, the AI should have a physical thing that can be emagged/used to change the AI's abilities. In it's core, like little mainframes, for different kinds of stuff. A bot control terminal, that, normally allows calling of bots to locations, but when toggled, allows possession of normal bots, and when emagged, allows possession of emagged bots. Stuff like that for the different AI sections would be really good, I think.