04-07-2017, 02:33 PM
(04-06-2017, 02:42 PM)Noah Buttes Wrote: I think OMJ's point is that the ye olde, pre-stamina, RNG-based combat system lent a refreshing unpredictability to fights and brawls. It enabled everyone to have at least a chance, no matter how slim, at subduing a superior foe. It also made improvised weapons and fist-fighting much more viable than they are now.Yes. Random crits are fun.
(04-06-2017, 04:43 PM)babayetu83 Wrote: bring back random crits
increase chance of random crits with a blunt weapon, and for punching people too but only if you have the musculature enhancement mutation
it'd also be funny if you could kick someone in the crotch for free crits
That's all I'm asking for really- more random crits that could potentially get people down more quickly.
(04-06-2017, 03:50 PM)Frank_Stein Wrote: I think stamina should stay, but I'd love to see the return of critical hits, only applied differently.
Before, there was just a chance of instant knockouts
What I'd like to see is crits that apply status effects depending on where you afe targeting.
So, for instance you aim for their head, you might get a crit and they get a concussion that confuses their movement for a bit, or hit their arm to dislocate it and have them need to treat that before they use it again.
Crits would take into account what weapons you were usong, so something heavy aimed at the head would have concussions as a crit chance, but something sharp would be more likely to poke out an eye
This is also good.
The current system in play, in comparison to the one of ye olde, is boring in my opinion.