04-06-2017, 07:56 PM
(This post was last modified: 04-06-2017, 07:56 PM by Nnystyxx. Edited 1 time in total.)
(04-06-2017, 03:53 PM)Noah Buttes Wrote:(04-06-2017, 03:50 PM)Frank_Stein Wrote: I think stamina should stay, but I'd love to see the return of critical hits, only applied differently.
Before, there was just a chance of instant knockouts
What I'd like to see is crits that apply status effects depending on where you afe targeting.
So, for instance you aim for their head, you might get a crit and they get a concussion that confuses their movement for a bit, or hit their arm to dislocate it and have them need to treat that before they use it again.
Crits would take into account what weapons you were usong, so something heavy aimed at the head would have concussions as a crit chance, but something sharp would be more likely to poke out an eye
I like this idea a lot.
I extend my support to this. It's possible to get crits with basically anything though, I've learned--
which has the interesting effect of making stuff do weird damage, or no damage but just stamina damage, I dunno
The extension of sharp/heavy/blunt/etc. would be good for like, hacky custom weapons or materials-made stuff.