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Potential Conspiracy Tweaks
#8
Here's how it works:
Several crewmembers are essentially hardmode traitors who share an objective from a pool unique to conspiracy. They must work to together. Being a head of staff or not doesn't matter, I think. First time I saw it was on decent population and they were both scientists. Yesterday, it was the barman and a mechanic.

I'm not sure I'd be in favour of giving them traitor gear. It seems to very much be an RP-oriented gamemode, and I think if people work together they can be quite powerful without gear. But the thing I really would like to see is more objectives. I've seen the same objective three times now!
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Messages In This Thread
Potential Conspiracy Tweaks - by Wraithcraft - 03-30-2017, 08:59 PM
RE: Potential Conspiracy Tweaks - by Noah Buttes - 03-31-2017, 06:28 AM
RE: Potential Conspiracy Tweaks - by Noah Buttes - 03-31-2017, 06:49 AM
RE: Potential Conspiracy Tweaks - by Lady Birb - 03-31-2017, 06:45 AM
RE: Potential Conspiracy Tweaks - by Mordent - 03-31-2017, 07:45 AM
RE: Potential Conspiracy Tweaks - by Avack - 03-31-2017, 07:53 AM
RE: Potential Conspiracy Tweaks - by Maegor - 03-31-2017, 07:56 AM
RE: Potential Conspiracy Tweaks - by Cirrial - 04-01-2017, 02:23 AM
RE: Potential Conspiracy Tweaks - by NateTheSquid - 04-01-2017, 02:38 AM
RE: Potential Conspiracy Tweaks - by babayetu83 - 04-01-2017, 03:03 AM
RE: Potential Conspiracy Tweaks - by Dr Zoidcrab - 04-01-2017, 06:27 AM
RE: Potential Conspiracy Tweaks - by Maegor - 04-01-2017, 07:13 AM
RE: Potential Conspiracy Tweaks - by Maegor - 04-01-2017, 10:05 AM
RE: Potential Conspiracy Tweaks - by Studenterhue - 04-02-2017, 11:05 AM

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