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buff sec, make qm console hackable
#26
(03-15-2017, 08:15 PM)NateTheSquid Wrote: idea: require two people to open armoury. both have to put their ID in, a couple tiles or even a room away, so one person can't do it. makes a noise of some kind that's audible to the surrounding area, e.g. sec and outside sec/bridge, in routing, nowhere else. sends a message to the hos' pda, any sec's pda, and the ai's pda. Maybe a way to disable the messaging, but not the sound. the hos would have to be one of the ID's used probably, with a sec officer or head of staff being the other. Anyone set to arrest cannot assist in opening the armoury with their id, as a last resort if someone steals the hos id

I think you're onto something here. Have it be any two head IDs with HoS required OR AI forceable, perhaps? And having it just send a simple Security message would probably be enough-that would work within the current system I'd imagine. I doubt the arrest check is necessary-Nanotrasen having that much forethought to plan for things going that far to pot seems unlikely.
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Messages In This Thread
buff sec, make qm console hackable - by misto - 03-12-2017, 06:35 PM
RE: buff sec, make qm console hackable - by misto - 03-15-2017, 09:34 AM
RE: buff sec, make qm console hackable - by misto - 03-15-2017, 10:02 AM
RE: buff sec, make qm console hackable - by misto - 03-15-2017, 05:25 PM
RE: buff sec, make qm console hackable - by misto - 03-15-2017, 05:33 PM
RE: buff sec, make qm console hackable - by misto - 03-15-2017, 08:32 PM
RE: buff sec, make qm console hackable - by SageAcrin - 03-15-2017, 11:56 PM

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