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Basic Antags on LLJK1 are *very* needed
#27
There is one facet which stands as this server's largest issue while simultaneously being its largest drawing point: RP.

It affects everything positively and negatively based on the players involved. To be fair, I should say it is a lack of RP that leads to a lot of issues. People still break into places to this day (despite there being no antagonist roles) just for loot and with no actual RP reason. People still self-treat or do other people's jobs for them. [More examples of people not RPing here]. When antags were allowed in the time before the great collapse, there were often slient rampages. People being beaten to death over nothing and the antag claiming "oh, you like my crazy chaplain rp?!" happened fairly often.

Then there's the flipside of that. Those who RP and make an effort to have some sort of dialogue and interaction with other crew only to be faced by an aloof geneticist or scientist or radio silence. It can be disheartening and it's my main reason for no longer playing on Destiny. Well, that and during my usual free time I'm typically presented with server populations of 0-2 people for quite some time now.

Do I think adding antagonists would be a nice change of pace? Yes.

Do I think it will solve the issues Destiny faces? No.

Do I think it will exacerbate server troubles? Yes.

Getting To The Point
I really think the answer lies somewhere in between. Sundance's idea for a dungeon master role is a great solution; however, I'm inclined to think that it would take some time to iron the kinks out and get a decent number of trusted and well liked DMs. I also think a viable solution would be non-murderous antagonist roles and more saboteur roles. The crew has an overall mission and it's up to this single antagonist to prevent it from happening.

Final point. If antags are brought back, keep it to one at a time. The chaos that comes from having all of these people blowing things up and killing folks at once is too much. It's already simple enough for one person to completely cripple the ship in just a few minutes and if they're trying out a clever gimmick, they should really be given the space and time to do so.
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RE: Basic Antags on LLJK1 are *very* needed - by atamusvaleo - 03-10-2017, 06:23 AM

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