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Basic Antags on LLJK1 are *very* needed
#13
The purpose of destiny was not to be a safezone where people can learn absolutely everything there needs to be learned about gooncode with utter impunity. 

However that's what it's become. 

It hardly caters for the RP crowd when there's little scenarios to RP around. There is not going to be much RP between 3 folks who are at polar ends of the ship.

It definitely doesn't cater for those used to #2. The sudden change of pace is described brilliantly by reddit user psyentific

Quote:"Rounds upon rounds of high-speed low-drag robusting, scumcatching chases all over the station and finely honed hair-trigger paranoia, all of it completely justified.

And then
nothing"

Without succumbing to pessimism, it would not be fair to say destiny is dead. But to go from the well received Day of Destiny to days upon days upon days of extended, well.. you can see how that fared.

There's interest there. I can safely say that I would prefer to play an RP styled goon over the chaotic #2, as that can become stale for players as long in the tooth as myself. The extended doesn't sell it for me whatsoever.

A tiered platform of antagonists as suggested in the OP would be a good thing. I'm also going to self insert this:
https://forum.ss13.co/showthread.php?tid=7912
as it's definitely something that could be done in conjunction with OP suggestion.
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RE: Basic Antags on LLJK1 are *very* needed - by Sundance - 03-09-2017, 04:36 PM

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