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Basic Antags on LLJK1 are *very* needed
#12
SS13 is ultimately tedious without antagonists to create conflict. Extended renders most of the crew (like sec and medical) either useless or terminally bored with the lack of things to do, leaving the destiny as a dull safe playground for testers. Good stories and good role-playing are created from the sense of danger, paranoia and subterfuge that antagonists bring.

I'd prefer to see LLJK 1 become a slower-paced LLJK 2. Chaos and disaster happens, but it's likely to be later, with much more room for the interaction between players that tends to get missed on 2.
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RE: Basic Antags on LLJK1 are *very* needed - by ferriswheel1 - 03-09-2017, 04:24 PM

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