03-14-2013, 06:18 AM
I like the first idea a lot, and would even go so far as to scrap the injury-specific medkits. Have a few empty medkits lying around, and doctors can generate a set of gear & meds from the MedChemDispenser (or whatever its called) as they feel appropriate to fill it up.
I dunno about the second suggestion since the scarcity promotes department interdependence (you can get those stuff from chem, botany, or QM), plus it turns otherwise helpful doctors into psychotic healthcare bureaucrats mercilessly rationing their meager supplies to the highest bidder... which is a good thing.
I dunno about the second suggestion since the scarcity promotes department interdependence (you can get those stuff from chem, botany, or QM), plus it turns otherwise helpful doctors into psychotic healthcare bureaucrats mercilessly rationing their meager supplies to the highest bidder... which is a good thing.