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Wraiths, revenants, and souls.
#3
(09-10-2016, 11:03 PM)Erev Wrote: Two things.

First up we've mostly avoided mechanics that let someone become an antag during the round due to worries people will aim to get converted. The playerbase has matured some since then so I am not certain if that concern is still valid.

Second up I'm not keen on the whole 'soul stealing' aspect of things. For as dark as this game can get you still do wind up with some religious folks playing and I know that I for one am not entirely at ease with such elements even if it is just some lulz-y bullshit in a 2D specman sim. This is a concern that I had with being forced to sign the Infernal Contract as well and which a workaround was found but I would prefer to not have to avoid a whole antag role over it. Is there is a way to re-theme it so that 'soul stealing' isn't a thing? (Keeping the mechanics is fine - it's the terminology.)

For point one, I can see the problem with conversion-based antagonists, but with the weaknesses of shells (no healing and slow movement) and them being obvious enough that stealth isn't an option, I am pretty sure people will have enough reasons to avoid being enslaved.

For point two,  if anyone has a better term, just say something. I am willing to change it if the general consensus is it should be changed.
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Messages In This Thread
Wraiths, revenants, and souls. - by Lady Birb - 09-10-2016, 10:25 PM
RE: Wraiths, revenants, and souls. - by Erev - 09-10-2016, 11:03 PM
RE: Wraiths, revenants, and souls. - by Lady Birb - 09-10-2016, 11:52 PM
RE: Wraiths, revenants, and souls. - by misto - 09-11-2016, 05:07 AM
RE: Wraiths, revenants, and souls. - by Nnystyxx - 09-11-2016, 07:48 AM
RE: Wraiths, revenants, and souls. - by Lady Birb - 09-11-2016, 01:11 PM
RE: Wraiths, revenants, and souls. - by Nnystyxx - 09-12-2016, 03:00 AM
RE: Wraiths, revenants, and souls. - by misto - 09-12-2016, 07:02 AM
RE: Wraiths, revenants, and souls. - by Lady Birb - 09-12-2016, 02:36 PM

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