09-10-2016, 11:03 PM
(This post was last modified: 09-10-2016, 11:05 PM by Erev. Edited 2 times in total.)
Two things.
First up we've mostly avoided mechanics that let someone become an antag during the round due to worries people will aim to get converted. The playerbase has matured some since then so I am not certain if that concern is still valid.
Second up I'm not keen on the whole 'soul stealing' aspect of things. For as dark as this game can get you still do wind up with some religious folks playing and I know that I for one am not entirely at ease with such elements even if it is just some lulz-y bullshit in a 2D specman sim. This is a concern that I had with being forced to sign the Infernal Contract as well and which a workaround was found but I would prefer to not have to avoid a whole antag role over it. Is there is a way to re-theme it so that 'soul stealing' isn't a thing? (Keeping the mechanics is fine - it's the terminology.)
First up we've mostly avoided mechanics that let someone become an antag during the round due to worries people will aim to get converted. The playerbase has matured some since then so I am not certain if that concern is still valid.
Second up I'm not keen on the whole 'soul stealing' aspect of things. For as dark as this game can get you still do wind up with some religious folks playing and I know that I for one am not entirely at ease with such elements even if it is just some lulz-y bullshit in a 2D specman sim. This is a concern that I had with being forced to sign the Infernal Contract as well and which a workaround was found but I would prefer to not have to avoid a whole antag role over it. Is there is a way to re-theme it so that 'soul stealing' isn't a thing? (Keeping the mechanics is fine - it's the terminology.)