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rework materials from the ground up
#64
(08-22-2016, 04:48 AM)Sundance Wrote:
Keelin Wrote:Lots of neat ideas here. But we need to keep one thing in mind here:
Crafted items can't just flat out be the best items. I'd love to do some of the more crazy stuff here but some of it would probably just be too good.

Regarding "crafted items can't just flat out be the best items"; I don't think anyone was insuating that. It's the time/reward ratio. Spend little time and use standard ores = mediocre item. Spend a considerable amount of time and use top tier ores = robust item.

I've condensed the neat ideas for you to work off, in terms of what to fix, what to add, what to remove. Just so as you said in your previous post where "everyone has a different idea" to make it to something everyone can agree on:

To Remove:
Remove the recombobulator.
Remove material properties "bloat", useless properties such as scattering.

To Fix:
Fix the loom. Make it work simply by accepting 1 part metal bar and 1 part material to make cloth composites.
Fix the workbench. The current GUI is unruly.

To add:
Add more interesting and usable stats, see previous post
Add more craftable items, particularly clothing, see previous post.

Future prospects:
Re-add the additive barrel with specific chems which can be used to treat metals, for improving stats.
New ores for mining to have ~cool~ features (will make seperate efforpost in the future)
Forge to replace the recombobulator; works by scanning general most non electrical objects.

The recombobulator does do all of about one cool thing: ectoplasm + the scanner will allow you to make intangible stuff. As far as I can tell this only applies to walls, causing them to take standard sprite, block light, but allow objects and people to occupy their tile. (Which is hilarious if you wall off a hallway with intangible walls and everyone is convinced they can't go through it.)

As long as that and similar things still exist I won't at all mind the recombobulator dropping off the face of the earth, I literally had no idea it did anything of note until someone dropped the hint the other day.

All in all: Please listen to Sundance, he's cool. Keelin, if you take anyone's input on the system and culture, TAKE HIS. He's a smart guy and does far better in cohesion and organization than I can, for how much I love writing ad nauseam.
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Messages In This Thread
rework materials from the ground up - by Nnystyxx - 08-08-2016, 03:04 PM
RE: rework materials from the ground up - by Erik - 08-09-2016, 03:52 AM
RE: rework materials from the ground up - by BBEG - 08-13-2016, 09:40 AM
RE: rework materials from the ground up - by Erik - 08-11-2016, 01:16 PM
RE: rework materials from the ground up - by Erik - 08-11-2016, 01:27 PM
RE: rework materials from the ground up - by Erik - 08-14-2016, 01:09 PM
RE: rework materials from the ground up - by BBEG - 08-17-2016, 02:57 PM
RE: rework materials from the ground up - by Nnystyxx - 08-22-2016, 04:55 AM

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