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rework materials from the ground up - Printable Version +- Goonstation Forums (https://forum.ss13.co) +-- Forum: Discussion (https://forum.ss13.co/forumdisplay.php?fid=6) +--- Forum: Ideas & Suggestions (https://forum.ss13.co/forumdisplay.php?fid=8) +--- Thread: rework materials from the ground up (/showthread.php?tid=6881) |
rework materials from the ground up - Nnystyxx - 08-08-2016 it doesn't work and causes problems any given part of it bugs mercilessly or is so niche as to be irrelevant there is a giant room in cog2 devoted to it that does nothing and wastes space that could be used for something that interacts with QM more the material recombobulator is literally worthless, 100% all it's particularly good for that I can recall is making opulent gold floors and turning everything into erebite, as well as spending all round trying to get miners to do their job so you can make unstoppable death armor/a gun that never runs out due to a bug that just got fixed anyway **note: i know this is a horrid massive undertaking but the system has become bloated and dysfunctional RE: rework materials from the ground up - Noah Buttes - 08-08-2016 (08-08-2016, 03:04 PM)Nnystyxx Wrote: **note: i know this is a horrid massive undertaking but the system has become bloated and dysfunctional It's actually pretty much the exact opposite problem. It's VERY unfinished, and it's missing a whole bunch of stuff that it really should have. It's anything but bloated. RE: rework materials from the ground up - Nnystyxx - 08-08-2016 (08-08-2016, 05:39 PM)Noah Buttes Wrote:(08-08-2016, 03:04 PM)Nnystyxx Wrote: **note: i know this is a horrid massive undertaking but the system has become bloated and dysfunctional oh ok I guess what I really mean is that it seems sort of lumbering and misformed; the parts missing are making it janky and prone to issues and since it seems sort of shadowy and incomprehensible at times, I mistook it for actually being big but broken when really it's missing vital organs RE: rework materials from the ground up - Noah Buttes - 08-08-2016 (08-08-2016, 07:50 PM)Nnystyxx Wrote:It's basically anti-atmos(08-08-2016, 05:39 PM)Noah Buttes Wrote:(08-08-2016, 03:04 PM)Nnystyxx Wrote: **note: i know this is a horrid massive undertaking but the system has become bloated and dysfunctional RE: rework materials from the ground up - medsal15 - 08-08-2016 Atmos and the material system are the 2 things nobody dares approaching because if they are fucked up, the game wont work anymore. They're like the 2 SS13 final bosses for coders. RE: rework materials from the ground up - zcamperz - 08-08-2016 do you know how long and horrible that would fucking be RE: rework materials from the ground up - Noah Buttes - 08-08-2016 (08-08-2016, 09:27 PM)zcamperz Wrote: do you know how long and horrible that would fucking be A couple months at least. RE: rework materials from the ground up - Nnystyxx - 08-08-2016 (08-08-2016, 09:27 PM)zcamperz Wrote: do you know how long and horrible that would fucking be YES I KNOW EXACTLY RE: rework materials from the ground up - misto - 08-09-2016 all i know is that i miss when people were actually making useful things out of it like armor jumpsuits. my god, and adding chemicals to all sorts of shit. those were wild times. i made a bathsalts infused jumpsuit once RE: rework materials from the ground up - Roomba - 08-09-2016 It would be nice if the department-specific materials fabricators were brought back, at least. A good half of the stuff you used to be able to make vanished when everything was consolidated into the workbench. I miss making telecrystal champagne glasses and golden stunbatons. RE: rework materials from the ground up - Erik - 08-09-2016 The materials system itself is alright-ish, but yes it could use some work. RE: rework materials from the ground up - Nnystyxx - 08-09-2016 We lost things like golden toolboxes. I miss them You know what would really be nice is if you could just scan given simple-enough objects into the combobulater and make like, blueprints for their shape that take what they're made of Extinguishers take metals, cups take crystals, et cetera, et cetera EDIT: That saves adding a listing for every single object, make it kinda like the ruckenginur RE: rework materials from the ground up - amaranthineApocalypse - 08-09-2016 also, bring back fabric alloy jumpsuits, those sounded really cool and i haven't been here long enough to experience them D: RE: rework materials from the ground up - ZeWaka - 08-09-2016 (08-09-2016, 06:52 AM)amaranthineApocalypse Wrote: also, bring back fabric alloy jumpsuits, those sounded really cool and i haven't been here long enough to experience them D: I thought you could still do this... RE: rework materials from the ground up - Noah Buttes - 08-09-2016 (08-09-2016, 06:28 PM)zewaka Wrote:(08-09-2016, 06:52 AM)amaranthineApocalypse Wrote: also, bring back fabric alloy jumpsuits, those sounded really cool and i haven't been here long enough to experience them D: Only with flesh and blob. Flesh because people can jump in and then you stick another piece of metal in. Blob because it works for some reason. |