08-22-2016, 04:48 AM
Keelin Wrote:Lots of neat ideas here. But we need to keep one thing in mind here:
Crafted items can't just flat out be the best items. I'd love to do some of the more crazy stuff here but some of it would probably just be too good.
Regarding "crafted items can't just flat out be the best items"; I don't think anyone was insuating that. It's the time/reward ratio. Spend little time and use standard ores = mediocre item. Spend a considerable amount of time and use top tier ores = robust item.
I've condensed the neat ideas for you to work off, in terms of what to fix, what to add, what to remove. Just so as you said in your previous post where "everyone has a different idea" to make it to something everyone can agree on:
To Remove:
Remove the recombobulator.
Remove material properties "bloat", useless properties such as scattering.
To Fix:
Fix the loom. Make it work simply by accepting 1 part metal bar and 1 part material to make cloth composites.
Fix the workbench. The current GUI is unruly.
To add:
Add more interesting and usable stats, see previous post
Add more craftable items, particularly clothing, see previous post.
Future prospects:
Re-add the additive barrel with specific chems which can be used to treat metals, for improving stats.
New ores for mining to have ~cool~ features (will make seperate efforpost in the future)
Forge to replace the recombobulator; works by scanning general most non electrical objects.