08-22-2016, 04:11 AM
seconding again what vuk said: the only real "craftable weapons" atm are zip guns and flamethrowers
the former inexplicably blows giant holes in the station (leads to breaches and ahelps)
the latter sets everything on fire and can do massive collateral damage; if it hits a fueltank you're donezo
i guess my issue is that our options go from "useless, requires tons of hits to do appreciable damage" to "nuclear, will horribly damage station" almost instantly
like, crewmen can make fuel bombs and pipebombs and will get immediately yelled at for using those things; antags basically have access to all that and way, way, way more
all the crew's real options either are ineffectual or are so destructive to property you can literally get banned for usage of them
the former inexplicably blows giant holes in the station (leads to breaches and ahelps)
the latter sets everything on fire and can do massive collateral damage; if it hits a fueltank you're donezo
i guess my issue is that our options go from "useless, requires tons of hits to do appreciable damage" to "nuclear, will horribly damage station" almost instantly
like, crewmen can make fuel bombs and pipebombs and will get immediately yelled at for using those things; antags basically have access to all that and way, way, way more
all the crew's real options either are ineffectual or are so destructive to property you can literally get banned for usage of them