08-21-2016, 05:46 PM
(08-21-2016, 07:35 AM)Sundance Wrote:(08-21-2016, 05:46 AM)Nnystyxx Wrote: Nuke, or: You Will Only Win If The Ops Are Retarded (And Probably Gas Themselves)
(or if security shits out enough armor, or science enough bombs (unless either of these is the target) to kill the ops)
Seriously what is the crew supposed to even do when like 5 or 6 guys plant themselves in an area and all have revolvers/spackers/the fucking wowi'mdead RPG? At this point it's not disposing of the nuke that's the problem, it's getting within 100 meters of it before you get nailed by a Spacker and drop into crit
It's literally worse than giving them stimpacks, at least they don't grant healing.
UHHHHHH
Code:
on_mob_life(var/mob/living/M)
if (!M) M = holder.my_atom
if (src.volume > 5)
if (M.get_oxygen_deprivation())
M.take_oxygen_deprivation(-5)
if (M.get_toxin_damage())
M.take_toxin_damage(-5)
if (M.stunned)
M.stunned = 0
if (M.weakened)
M.weakened = 0
if (M.paralysis)
M.paralysis = 0
if (M.slowed)
M.slowed = 0
if (M.misstep_chance)
M.change_misstep_chance(-INFINITY)
M.HealDamage("All", 10, 10)
M.dizziness = max(0,M.dizziness-10)
M.drowsyness = max(0,M.drowsyness-10)
M.sleeping = 0
else
M.take_toxin_damage(2)
random_brute_damage(M, 1)
if (prob(10))
M.stunned += 3
M.updatehealth()
..(M)
return
Stimulants definitely heal a whole bunch as long as you're above 5 units.