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Destiny Game Mode Frequency Suggestion
#22
(08-21-2016, 09:32 AM)Mordent Wrote:
(08-21-2016, 05:42 AM)amaranthineApocalypse Wrote: -snip-

I'd go Extended 12, Traitor 1, Changeling 1, Nuclear 1, Wizard 1. That basically takes Blob out of the rotation for Destiny (the map/number of players really isn't suitable for it). This weighting works out as 75% extended, 25% something else (even split).

Note that you'd have to change the broadcast/printout early in the round, too. Personally, I think you should just add that to extended (extra paranoia/RP/giggles).
While 75/25 is a decent split IMO i do disagree on the idea of having nukeops and wizard having the same chance to appear as traitor and ling. I feel like the probabilities should be more like Extended 36 Traitor 7 Mixed 7 Changeling 7 Nukeops 4 Wizard 3, which still comes out at 75%.

(08-20-2016, 05:22 PM)amaranthineApocalypse Wrote:
(08-20-2016, 09:24 AM)Wraithcraft Wrote:
(08-20-2016, 05:18 AM)amaranthineApocalypse Wrote: While we're on the subject of Destiny Game Modes, how about we have some destiny specific antag objectives that are more RP based than what we have already?

Also like that idea.

(08-20-2016, 01:54 PM)Musketman12 Wrote:
(08-20-2016, 05:18 AM)amaranthineApocalypse Wrote: While we're on the subject of Destiny Game Modes, how about we have some destiny specific antag objectives that are more RP based than what we have already?

Yes please

(08-20-2016, 04:25 PM)Nnystyxx Wrote:
(08-20-2016, 05:18 AM)amaranthineApocalypse Wrote: While we're on the subject of Destiny Game Modes, how about we have some destiny specific antag objectives that are more RP based than what we have already?

absolutely, yes please
a well executed RP objective has always been infinitely cooler to me than a rampage

Alright, should we make a new thread to spitball objective ideas?

http://ss13.co/showthread.php?tid=6945 here we go
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RE: Destiny Game Mode Frequency Suggestion - by amaranthineApocalypse - 08-21-2016, 12:29 PM

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