08-21-2016, 07:35 AM
(This post was last modified: 08-21-2016, 07:40 AM by Sundance. Edited 1 time in total.)
(08-21-2016, 05:46 AM)Nnystyxx Wrote: Nuke, or: You Will Only Win If The Ops Are Retarded (And Probably Gas Themselves)
(or if security shits out enough armor, or science enough bombs (unless either of these is the target) to kill the ops)
Seriously what is the crew supposed to even do when like 5 or 6 guys plant themselves in an area and all have revolvers/spackers/the fucking wowi'mdead RPG? At this point it's not disposing of the nuke that's the problem, it's getting within 100 meters of it before you get nailed by a Spacker and drop into crit
Funnily enough the things you've mentioned there isn't the exact problem with nuke ops (I'm using the word problem lightly, I think as it stands nuke ops is a great gamemode, but under a fine microscope there are things that need tweaking)
It's the one dude who grabs ALL the donk pockets and then combines that with a rpg/shotgun.
Don't believe me? Think about it for a second:
Defending a spot with rapid regenerating health and stamina combined with a delete or maim upon impact gun with 4-5 other nuke ops is not fair. It's literally worse than giving them stimpacks, at least they don't grant healing.
Any landslide victory i've seen on the nuke ops side is because of this tactic. The latter victories fall into nuke ops actually planning and being smart.
Topic for another thread though..